Kody Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'9". He usually wears his yellow robe and has his ceremonial dagger always slung over his shoulder, and his gloved hand is found clutching a ceremonial dagger. His black hair is slicked back into a classic pompadour. He has several tiny ruby earrings on each ear.
Personality: Prone to second guessing himself, he comes off as nervous. He never wears the same outfit twice, unless he absolutely has to.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a gnolls raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Religious, Enemies. Occupation: Navigator
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 20000 cp.
Ozyman Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears white painted combat armor at almost all times. He keeps his brown hair in a pixie cut. His blue eyes lackadaisically let the world flow into them.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Energy wise he seems alert and responsive.
History: Sold as a small child to a slaver, Ozyman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Philantrophist, Professionalism. Bonds: Mentor, Criminal record. Occupation: Carter
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 10 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 7 (-2) | 12 (+1) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 500 gp.
Morgran Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He prefers to wear brown clothing when he does not wear armor. His whole body is exceptionally muscular. His red hair is still thick. His brown eyes are passionate and lively.
Personality: This man loves music and to teach people music more than just about anything. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born at the edge of vast plains. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He ran away from his former home and has been making his living as a Merchant for the past few years.
Motivation: He wants to get laid; and further expansion of business
Ideals: Artistic. Bonds: Immigrant, Family, Nature, Job, Has a crush. Occupation: Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 9
Hit Points 118 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 20 (+5) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Auran
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 2000 gp. Tiger eye turquoise (12 gp).
Heather Fasharash, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'3", this woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her golden hair is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.
Personality: She is irascible and easily irritated. She never wears the same outfit twice, unless she absolutely has to.
History: The child of southern immigrants she idolized her father. Her father was a soldier and died while she was still young. Heather was left her father's suit of armor and trained in its use and care. She left for the south, certain she would find work there.
Motivation: She's repulsed by the PC; and she is greedy
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Immigrant, Military. Occupation: Bather
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 7 (-2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 360 gp. 1 Half-Plate.
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