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NPC Generator

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Advanced [show]


Vondal Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man wears rags and sports a simple walking cane. His clothes are grease stained in places. He sports a long auburn beard, and similarly colored long hair. His amber eyes are slightly larger than normal.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a Junk Dealer, his father struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Shipwright.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Ideals: Philantrophist. Bonds: Poor, Immigrant, Religious, Military, Job. Occupation: Shipwright

Voice: Speaks through clenched teeth

Attributes [hide]

Vondal Strakeln, Male Dwarf Expert 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Insight +3, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Auran, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Emmeline Addington, Female Human [Permalink]

Personal [hide]

Description: She wears a brown shirt with thin grey vertical stripes and blue pants. Her auburn hair is thinning but still full. This gray eyed southerner is not easily forgotten.

Personality: Cocky and sure of herself, she believes she is the best Guard born in the past three hundred years. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Emmeline was raised in a hard working conservative environment. Her mother was a mechanic, and taught her how to fix just about anything. She now travels the world, in search of power and loot.

Motivation: She'd like to take her coworkers down a peg; and she is terrified, and will act out of fear

Ideals: Philantrophist, Persistence. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Emmeline Addington, Female Human Ranger 2
Medium (5'9") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 130 gp.


Social Check DCs


Sarai Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a red coat over a brown low-cut shirt, and a Stetson hat upon her head. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her eyes are gray and she is always smoking a pipe.

Personality: She hates orcs. She views them as having robbed her home of its proper glory. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Sarai was raised in a hard working conservative environment. Sarai liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Balancing her hectic life and new Armorer responsibilities is difficult.

Bonds: Enemies, Has a crush, Job, Nature. Occupation: Armorer

Voice: growls and snarls, animalistic

Attributes [hide]

Sarai Jamjar, Female Halfling Paladin 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
1 (-5)10 (+0) 9 (-1)16 (+3) 17 (+3)6 (-2)
Skills Insight +5, Performance +0
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Abyssal, Aquan
Attacks Melee -3 / 1d6-5, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 70 gp.


Social Check DCs


Marigold Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a long, white, dusty cloak. Her auburn hair is still thick. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is frequently practicing swordplay.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Like her father and her brother before her, after school she went straight into learning to become a Blacksmith. She used her abilities to trick people and travel the world for free.

Motivation: She has comitted a past crime that haunts her to this day; and wants to open a new tavern

Flaws: Greedy. Bonds: Military, Job, Criminal record. Occupation: Blacksmith

Voice: Aggressive tone

Attributes [hide]

Marigold Greenleaf, Female Halfling Druid 2
Small (2'9") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)10 (+0) 9 (-1)7 (-2)
Skills Deception +0, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 290 gp. 2 Alchemist’s fire.


Social Check DCs

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