Decarabia Dread, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green costume with the symbols of her god on her torso. She carries with her a set of scimitars on her belt, each one with a ruby on the hilt. She sports a flattop hair cut. She wears round tiny glasses practically rammed into her face.
Personality: She can speak with the recently deceased. She takes great joy in being the best Scribe in town.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Scribe arts, while her mother instructed her in etiquette, music and courtly manner. Her father took her hunting and taught her how to get in the mind of other creatures. She's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job; and she has money and likes to spend it
Ideals: Fighting, Gifted. Bonds: Job, Rich, Nature. Occupation: Scribe
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 47 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Sylvan, Celestial
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 600 gp. Brown-green garnet (60 gp). Silver pearl (60 gp). Red garnet (60 gp). Violet garnet (800 gp). Alexandrite (800 gp). Chrysoberyl (60 gp). Eye agate (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Staurheim, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of pickaxes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His black hair is knotted and matted. This blue eyed northerner is not easily forgotten.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: John was raised in a hard working conservative environment. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Mentor, Job. Occupation: Adventurer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 180 gp. 1 Masterwork studded leather.
Arava Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has dyed her greying rusty crest a little too much giving a sharp rusty color. Her otherwise smooth face is marked with small tiny scars.
Personality: She is extraordinarily eccentric. She is a very good compulsive liar and kleptomaniac.
History: A powerful wizard made her what she is. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. Recently she has begun working with bootleggers and crooks.
Motivation: Wants to have a good time and be beloved; and she has comitted a past crime that haunts her to this day
Ideals: Optimist. Flaws: Insane. Bonds: Criminal record, Mentor, Family. Occupation: Bowyer
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 8 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 7 (-2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 800 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Gold and topaz bottle stopper cork (600 gp). Solid gold idol (1200 gp).
Windy Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who usually wears her pastel robe and has her longsword always slung over her shoulder. Her cinnamon fur is braided into rings. This blue eyed southerner is not easily forgotten.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is afraid of women and trembles around them
History: Windy hails from a village terrorized by drow. In her 14th year, her parents were killed by a drow raid, leaving Windy alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Someone believes her a fraud.
Ideals: Joker. Flaws: Shy. Bonds: Enemies. Occupation: Assassin
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!


