Fallthra Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She has a slight overbite and is overall scrawny. She wears her hair in dreadlocks. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Fallthra is depressed about a lot of things. She tends to be a nihilist. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She comes from a rich eastern family. Cursed with a spirit at a very young age, Fallthra has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is greedy; and several ex partners dislike her way of doing things and want revenge
Flaws: Depressed, Antagonistic, Disease. Bonds: Rich, Enemies. Occupation: Miller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 79 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Undercommon, Elven
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
Possessions: 4000 gp. Brass mug with jade inlays (300 gp). A silver and pearl hairclip (60 gp). Silver comb with moonstones (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Fire opal pendant on a fine gold chain (1000 gp).
Bryseis Blessing, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a simple burlap shirt and baggy pants. She conceals her ceremonial dagger with her veritable burlap sack of a shirt. Her silver hair is slicked back into a classic pompadour. Her eyes are red.
Personality: She is witty, but her monotone delivery comes off as unnerving She also has developed a complete distrust of the Spy profession.
History: When she was but 4 years old her parents immigrated from the west. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is unsatisfied with her job.
Ideals: Athletic, Joker. Bonds: Job, Immigrant, Nature. Occupation: Glassblower
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Pink pearl (90 gp).
Emerald Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his orange fur down. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to work out more often; and he desires power and/or immortality
Ideals: Logical, Athletic. Bonds: Rich, Criminal record, Adventurer. Occupation: Assassin
Voice: Slurs words
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 38 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 5000 sp. 1 Minor magic item.
Shaká Merton, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has moderate length white hair. This brown eyed westerner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.
History: He was born in the west, but his parents moved at a very young age to the south. His first spouse was a Mason, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Mason, but doesn't like to broadcast it.
Motivation: An old rival family wants him found; and half-orc compassion
Flaws: Shy, Racist. Bonds: Job, Immigrant, Family. Occupation: Fisher
Voice: Soothing and warm
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 10
Hit Points 121 (17d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 5d4-1, Ranged +6 / 5d4+0, Grapple +0
Possessions: 1000 pp. Gold and topaz bottle stopper cork (1100 gp). Jeweled anklet (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Old masterpiece painting (400 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Jeweled electrum ring (3000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

