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NPC Generator

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Advanced [show]


Dain Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of scimitars on his belt, each one with a topaz on the hilt. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also has developed a complete distrust of the Sage profession.

History: Dain hails from a village terrorized by giants. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Seamstress.

Motivation: Revenge.

Ideals: Fighting. Flaws: Shy. Bonds: Job, Enemies, Military. Occupation: Seamstress

Voice: Laughs frequently while speaking

Attributes [hide]

Dain Rakankrak, Male Dwarf Druid 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)16 (+3) 6 (-2)11 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal, Druidic, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp.


Social Check DCs


Pushkrimp Dalton, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a green coat with tan slacks. His skin is fair and his fingers are delicate and long. His black hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He works hard and plays hard.

History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Pushkrimp grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Pushkrimp. He has recently gotten a pet goose that steals things from people.

Motivation: To settle down with his crush; and he is content

Flaws: Insomniac, Hedonist, Mundane. Bonds: Criminal record, Has a crush. Occupation: Guard

Voice: Smoker's lung

Attributes [hide]

Pushkrimp Dalton, Male Half-Orc Ranger 6
Medium (5'8") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)8 (-1) 14 (+2)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Temperance, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears black cloth garments or leather armor. Her silver hair is lengthy and is close to two feet long. She is baby faced.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Because her father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Someone believes her a fraud.

Ideals: Persistence. Flaws: Shy. Bonds: Immigrant, Military, Enemies. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Gomory Temperance, Female Tiefling Druid 8
Medium (5'11") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)8 (-1) 8 (-1)14 (+2)
Skills Deception +5, Insight +2
Senses Passive Perception 9
Languages
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. Peridot (20 gp). Jasper (20 gp). Jade (40 gp).


Social Check DCs


Mary Hadleigh, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an entirely grey suit with brown socks and a vest with buckled shoes. She has shaved her head bald. She wears crescent spectacles with a black brim.

Personality: She is happy with her job as a Mason. She turns her eye from what people do, preferring to live and let live. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Mary was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Further expansion of business; and she would like to get married and retire

Bonds: Job, Criminal record, Family, Has a crush. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Mary Hadleigh, Female Human Barbarian 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)11 (+0) 9 (-1)13 (+1)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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