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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mary Tewksbury, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a grey feathered hat and grey clothes. Her white hair is slicked back into a classic pompadour. She wears large thick round spectacles.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born in the south. A few years later when the north was not economically sound they moved to her current location. She has dedicated herself to building a better kind of golem.

Motivation: Meet up once more with her childhood friend; and further expansion of business

Flaws: Disease, Impulsive. Bonds: Immigrant, Adventurer, Job. Occupation: Architect

Voice: Posh accent

Attributes [hide]

Mary Tewksbury, Female Human Barbarian 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Ernest Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is white and curly. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his sister before him, after school he went straight into learning to become a Sculptor. In the meantime he has taken over work as a Sculptor and occasionally as a mercenary.

Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his old friends

Ideals: Fighting, Impeccable. Bonds: Rich, Job, Adventurer. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Ernest Kitchur, Male Human Fighter 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)8 (-1) 12 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Mûg Rylan, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is black. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered

History: Mûg was born in the east. At a young age he loved to build and create. Like his mother and his brother before him, after school he went straight into learning to become a Mayor. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: He feels the way he acts is they only way to get by in the world; and to be a laborer again

Ideals: Logical, Persistence, Impeccable. Flaws: Shy. Bonds: Job. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Mûg Rylan, Male Half-Orc Rogue 7
Medium (5'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Medicine +4, Nature +4
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 11000 sp. Deep blue spinel (1200 gp). Alexandrite (1200 gp). Jasper (20 gp).


Social Check DCs


Charles Osav, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a yellow coat over a green low-cut shirt, and a small hat upon his head. His golden hair is cut short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His tongue was cut out and he uses sign language. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Charles hails from a village terrorized by brigands. In his 14th year, his parents were killed by a brigands raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: Revenge; and someone believes him a fraud

Flaws: Addict, Disease, Hedonist. Bonds: Enemies. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Charles Osav, Male Half-Elf Monk 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)15 (+2) 8 (-1)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 3000 sp.


Social Check DCs

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