Kelter Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many brown ritualistic tattoos. He has the majority of his body covered in plate. He keeps his long white hair kept up in a rat tail. He has a dull look in his amber eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments
History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Family. Occupation: Scribe
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Halfling, Aquan, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 800 gp. Bloodstone (70 gp). Golden pearl (70 gp). Jasper (70 gp). Blue sapphire (800 gp).
Hamil Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair has been sun bleached extensively. His blue eyes have a joyful gleam in them most of the time.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is afraid of women and trembles around them
History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He's also a talented Bookbinder, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Entrepeneur, Philantrophist. Flaws: Shy. Bonds: Nature, Job. Occupation: Carter
Voice: Dark and ominous
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Moss agate (11 gp). 1 Minor magic item.
Kaladan Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He sports black clothing, slightly heavier than average wear. He wears a broad hat to cover his moderate length blue crest. His eyes, though not visible through his cowl, are red.
Personality: He will rave to anyone who will listen. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted divine powers by his dying sister.
Motivation: Doesn't want to be a Herbalist and was forced into it by his family; and an old rival family wants him found
Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Immigrant, Family. Occupation: Herbalist
Voice: Italian accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 35 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 8 (-1) | 9 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Solid gold idol (400 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sannl Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears brown leather gloves, a brown jacket, and tight pants. She has a very tight haircut. Her brown eyes are slightly larger than normal.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She works hard and plays hard.
History: She served in the navy to pay for her family's outstanding loans. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She inherited the family business which she has now maintained for 11 years.
Motivation: She is greedy; and balancing her hectic life and new mason responsibilities is difficult
Flaws: Hedonist. Bonds: Job, Military, Criminal record, Rich. Occupation: Mason
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1000 cp.
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