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NPC Generator

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Advanced [show]


Bertram Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a robe, a symbol of the four houses of cards around his neck, and a mace on his belt, and a wedding ring on his left hand. His chestnut hair, when down, is lengthy. He has blue eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Brewer and found it very stressful. He ran away from his former home and has been making his living as a Brewer for the past few years.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting, Disciplined, Gifted. Bonds: In love, Job. Occupation: Brewer

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Smoothhands, Male Halfling Warrior 2
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 10 (+0)14 (+2) 16 (+3)5 (-3)
Skills Insight +5, Persuasion -1
Senses Passive Perception 13
Languages Common, Halfling, Orc, Druidic
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 320 gp.


Social Check DCs


Solomon Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He is physically well-built. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are hazel and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Gardener business at a young age. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels threatened by others; and balancing his hectic life and new gardener responsibilities is difficult

Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Job, Adventurer. Occupation: Gardener

Voice: Speaks through clenched teeth

Attributes [hide]

Solomon Cotton, Male Human Druid 11
Medium (5'7") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 44 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)7 (-2) 15 (+2)14 (+2)
Skills History +2, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 600 gp. Azurite (13 gp). Smoky quartz (50 gp). Citrine (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Abad Terror, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a green coat, he is not a threatening figure. His silver hair is heavily combed to the left. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Sage profession.

History: He comes from a rich western family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted from career to career and currently works as a Bellfounder.

Motivation: He feels kind of lost in life; and he has money and likes to spend it

Flaws: Mundane, Depressed. Bonds: Job, Rich, Family. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Abad Terror, Male Tiefling Adept 2
Medium (5'11") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1600 sp. 1 Masterwork Common Melee.


Social Check DCs


Euphemia TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears very tight pants and wife beaters, though occasionally she sports a red coat. She keeps her silver hair in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: A deep hatred of gnolls; and someone believes her a fraud

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Adventurer, Enemies. Occupation: Blacksmith

Voice: American accent

Attributes [hide]

Euphemia TellPenny, Female Halfling Wizard 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Arcana +3, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1 Average lock. 1 Hourglass.


Social Check DCs

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