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NPC Generator

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Advanced [show]


Adelaide Spaulding, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears a grey shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She has a very tight haircut. Her eyes, though not visible through her cowl, are brown.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born in the east, but her parents moved at a very young age to the south. She worked as a nervous Carter and found it very stressful. She has worked as a Carter like her mother before her.

Motivation: She is unsatisfied with her job; and further expansion of business

Ideals: Joker. Flaws: Fearful. Bonds: Poor, Immigrant, Job. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Adelaide Spaulding, Female Human Warlock 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)16 (+3) 16 (+3)11 (+0)
Skills Athletics +4, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 150 gp.


Social Check DCs


Silent Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. He has moderate length orange fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He believes the world needs to unite to get rid of giants once and for all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the east was not economically sound they moved to his current location. He has never given up on his poetry dream.

Motivation: Someone believes him a fraud; and revenge

Ideals: Artistic. Flaws: Insomniac, Disease. Bonds: Poor, Enemies, Immigrant. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Silent Fang, Male Tabaxi Bard 8
Medium (6'2") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 24 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)10 (+0) 12 (+1)13 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 140 pp. A necklace of small pink pearls (2000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Wallace, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear violet pants and tee shirts. His black hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Justice. Bonds: Enemies, Criminal record, Military. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

Charles Wallace, Male Half-Elf Adept 9
Medium (5'7") Half-Elf, Neutral Evil (CR 9)
Armor Class 14
Hit Points 18 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 8 (-1)15 (+2) 11 (+0)10 (+0)
Skills Athletics +5, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Goblin, Draconic
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1900 gp. Banded agate (4 gp). Malachite (4 gp). Jasper (60 gp). Chalcedony (60 gp). Alexandrite (1400 gp).


Social Check DCs


Gurdis Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing the road beaten gear of a warrior. Her chestnut hair is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a minor phobia of water and hates getting wet.

History: The child of southern immigrants she idolized her mother. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gurdis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many illithids want her driven away; and she's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Fearful, Racist. Bonds: Immigrant, Enemies. Occupation: Sage

Voice: Hissing voice

Attributes [hide]

Gurdis Torevir, Female Dwarf Warlock 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)12 (+1) 11 (+0)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 120 gp.


Social Check DCs

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