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NPC Generator

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Advanced [show]


Sannl Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a long, grey, dusty cloak. With bright brown hair. She has brown eyes and a grey hat with a black feather.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a great chef.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. After a long history of fighting, Sannl and her spouse have recently divorced.

Motivation: She has comitted a past crime that haunts her to this day; and to prove her worth to the world

Ideals: Joker, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Criminal record. Occupation: Spice Merchant

Voice: Cold and demanding tone

Attributes [hide]

Sannl Goblinbane, Female Dwarf Adept 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 350 gp.


Social Check DCs


Callie Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and typically wears white cloth garments or leather armor. Her hair is golden and curly. Her eyes are violet and catlike.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a necromancer, Callie was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Callie took refuge in the ruined castle and found the beat up greataxe and armor she uses now. After a long history of fighting, Callie and her spouse have recently divorced.

Motivation: To share knowledge with the world; and she's repulsed by the pc

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Fletcher

Voice: Pirate accent

Attributes [hide]

Callie Stoutman, Female Halfling Bard 14
Small (3'1") Halfling, Lawful Neutral (CR 14)
Armor Class 15
Hit Points -7 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 3 (-4)10 (+0) 11 (+0)15 (+2)
Skills Intimidation +7, Nature +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 5000 gp.


Social Check DCs


Fivin Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'9" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair and beard is wavy and long. He has several tiny jet earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He got into the Bellfounder business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Family, Job. Occupation: Bellfounder

Voice: Eastern European accent

Attributes [hide]

Fivin Arnuanna, Male Elf Adept 3
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kyle Everly, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a grey shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. He has several tiny sapphire earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Money/treasure.

Ideals: Gifted, Logical. Bonds: Rich, Guardian, In love. Occupation: Masseuse

Voice: Cold and demanding tone

Attributes [hide]

Kyle Everly, Male Human Monk 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)15 (+2) 11 (+0)13 (+1)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs

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