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NPC Generator

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Advanced [show]


Agnes Marley, Female Human [Permalink]

Personal [hide]

Description: She wears just a brown suit, and she perpetually has her scythe ready. Her white hair is heavily combed to the right. She has blue eyes and a brown hat with a black feather.

Personality: She is irascible and easily irritated. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born in a small island village. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Agnes's homeland. Agnes decided to take the middle way and become a bodyguard. She was always very intelligent and has formed a secret society of philosophers.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Immigrant, Nature. Occupation: Baker

Voice: Switch between two voices

Attributes [hide]

Agnes Marley, Female Human Expert 11
Medium (5'4") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 84 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)14 (+2) 9 (-1)17 (+3)
Skills Acrobatics +6, Athletics +5
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5

Possessions: 1800 gp.


Social Check DCs


Mreksh Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a black armored body suit, with a simple white line shooting up and back down. He has done his best to style his black crest to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Mreksh hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west to a Blacksmith, Mreksh learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has drifted from career to career and currently works as a Blacksmith.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Artistic, Justice. Flaws: Insane. Bonds: Job. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Mreksh Yarjerit, Male Dragonborn Commoner 9
Medium (6'5") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 21 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)14 (+2) 13 (+1)18 (+4)
Skills Deception +7, History +5
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Vorka Tatum, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her auburn hair is cut short with large spiked bangs in the front. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her family was turned out during the war. She and her family wandered north to less war torn lands. She has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants her loneliness to end; and she is wracked by social anxiety

Flaws: Antagonistic, PTSD, Fearful. Bonds: Poor, Religious, Has a crush. Occupation: Shepherd

Voice: Speaks with back of mouth

Attributes [hide]

Vorka Tatum, Female Half-Orc Aristocrat 7
Medium (5'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)8 (-1) 14 (+2)11 (+0)
Skills Insight +5, Performance +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp. Black star sapphire (1400 gp).


Social Check DCs


Nagrette Weston, Female Half-Orc [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has dyed her greying black hair a little too much giving a sharp black color. Her violet eyes dart from person to person to random spaces in the air.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Nagrette enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A gifted student she started as a Tailor, but she got bored and became a Navigator. She became a Navigator soon after.

Motivation: Many giants want her driven away; and several ex partners dislike her way of doing things and want revenge

Ideals: Joker. Flaws: Hedonist. Bonds: Slave, Job, Enemies. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Nagrette Weston, Female Half-Orc Aristocrat 7
Medium (4'10") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)9 (-1) 5 (-3)2 (-4)
Skills Athletics +2, Medicine +0
Senses Passive Perception 7
Languages Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp. Aquamarine (600 gp).


Social Check DCs

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