Kassoon
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NPC Generator

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Advanced [show]


Audhild Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she typically wears grey cloth garments or leather armor. She sports a flattop hair cut. Her eyes are brown and catlike.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She works hard and plays hard.

History: Born in the east to a Architect, Audhild learned a great deal about her mother's area of expertise. Her mother was a soldier and died while she was still young. Audhild was left her mother's suit of armor and trained in its use and care. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels threatened by others; and to be a carter again

Flaws: Hedonist, Fearful. Bonds: Criminal record, Job, Military. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

Audhild Brazzik, Female Dwarf Aristocrat 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)13 (+1) 18 (+4)14 (+2)
Skills Nature +3, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 400 gp. Large well-done wool tapestry (500 gp). Solid gold idol (200 gp).


Social Check DCs


Emmeline Myerscough, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'6". She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her long auburn hair reaches down to her waist. Her green eyes lackadaisically let the world flow into them.

Personality: She is happy with her job as a Spice Merchant. She turns her eye from what people do, preferring to live and let live. She is a font of random trivia from the lore and stories she has discovered

History: When she was but 7 years old her parents immigrated from the west. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She struck the Spice Merchant job and began her own company from there.

Motivation: To end her boredom; and she wants nothing more than to rejoin the army

Ideals: Logical. Flaws: Mundane. Bonds: Job, Immigrant, Military. Occupation: Spice Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Emmeline Myerscough, Female Human Monk 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)15 (+2) 14 (+2)5 (-3)
Skills Investigation +4, Stealth +3
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Einkil Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is cut short with large spiked bangs in the front. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Fearful, Antagonistic. Bonds: Poor, Religious, Criminal record. Occupation: Performer

Voice: Loud with bravado

Attributes [hide]

Einkil Gorunn, Male Dwarf Rogue 6
Medium (3'11") Dwarf, Neutral Evil (CR 6)
Armor Class 7
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)5 (-3) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills Arcana +5, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +7 / 2d6+4, Ranged +0 / 2d6-3, Grapple +4

Possessions: 8000 sp. Gold and topaz bottle stopper cork (900 gp). Silver comb with moonstones (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Right-Handed Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a pastel shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His white fur is slicked back into a classic pompadour. His eyes are a pleasant copper.

Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.

History: He comes from a rich northern family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: Retire the richest man in the north; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Shy. Bonds: Military, Rich, Mentor. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Right-Handed Of Spirit, Male Tabaxi Paladin 1
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 18 (+4)13 (+1)
Skills History +3, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 sp. Hematite (15 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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