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NPC Generator

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Advanced [show]


Ozyman Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Laborer does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. His hair is long and chestnut with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. His amber eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. He is a logical person and will generally grow upset if things defy logic and science.

History: Ozyman lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is unsatisfied with his job; and he is greedy

Ideals: Logical. Bonds: Job, Religious, Family, Rich. Occupation: Laborer

Voice: Uses sign language

Attributes [hide]

Ozyman Silvereyes, Male Halfling Adept 12
Small (2'10") Halfling, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 88 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 14 (+2)14 (+2)
Skills Nature +5, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Giant
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 4000 gp.


Social Check DCs


Faran Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts. He has a slight overbite and is overall scrawny. His white hair is cut jaggedly and amateurishly. His green eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and he is greedy

Ideals: Gifted. Bonds: Rich, Family. Occupation: Mercenary

Voice: Cold and demanding tone

Attributes [hide]

Faran Greenleaf, Male Halfling Druid 7
Small (3'2") Halfling, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 66 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 18 (+4)12 (+1) 8 (-1)11 (+0)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Mantus Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a penchant for wearing a ring with an oversized amber on his right hand. He keeps his brown hair in a pixie cut. His eyes are likewise red.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Mantus enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the east, but his parents moved at a very young age to the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Joker. Flaws: Hedonist. Bonds: Rich, Immigrant, Job. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Mantus Remorse, Male Tiefling Warrior 6
Medium (6'4") Tiefling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)12 (+1) 8 (-1)11 (+0)
Skills Investigation +4, Performance +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 600 gp. Golden pearl (60 gp). Banded agate (5 gp). Carnelian (50 gp). 1 Minor magic item.


Social Check DCs


Lilli Leffery, Female Gnome [Permalink]

Personal [hide]

Description: She wears baggy tan pantaloons and a pastel scarf. She has a moderate pudge and is not very fit. She sports a flattop hair cut. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her mother raised her in a mountain cabin. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Due to her spouse's obsession with being a Jeweler they were divorced and she won custody of their daughter. She worked as a Assassin, and she later adopted a second daughter.

Motivation: An old rival family wants her found; and to reunite with her absent father

Ideals: Fighting. Flaws: Addict. Bonds: Family, Nature, Military. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Lilli Leffery, Female Gnome Adept 4
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)8 (-1) 8 (-1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Hematite (15 gp). Tiger eye turquoise (15 gp). Amber (130 gp). 1 Minor magic item.


Social Check DCs

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