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NPC Generator

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Advanced [show]


Dara Netyoive, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'4", this woman wears a custom-built plate barding that's adorned with yellow lining and desert motifs. She has blonde hair. She has a dull look in her gray eyes.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is obsessed with a lost civilization.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. By chance she met her sister recently and the two have been together since.

Motivation: Wants to raise her children well; and wants a kiss

Ideals: Disciplined, Entrepeneur. Bonds: Adventurer, Family, Has a crush. Occupation: Painter

Voice: Hard of hearing, loud

Attributes [hide]

Dara Netyoive, Female Half-Elf Commoner 5
Medium (5'4") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 15 (+2)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Emerald (900 gp).


Social Check DCs


Sun Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple white line shooting up and back down, and he perpetually has his hammer ready. He has red fur. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a ruthless business man, a trait he acquired from his mother.

History: The child of western immigrants he idolized his mother. Through the years after Sun was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Sun's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Fletcher

Voice: Eastern European accent

Attributes [hide]

Sun Grass, Male Tabaxi Ranger 9
Medium (6'8") Tabaxi, Lawful Evil (CR 9)
Armor Class 15
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 12 (+1)17 (+3) 15 (+2)9 (-1)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon, Infernal
Attacks Melee +3 / 3d4+0, Ranged +8 / 3d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1800 gp.


Social Check DCs


Cairn Lust, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely green suit with pastel socks and a vest with buckled shoes. His purple hair has been sun bleached extensively. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cairn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cairn. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Antagonistic, Insane. Bonds: Criminal record, Religious, Immigrant. Occupation: Architect

Voice: Soothing and warm

Attributes [hide]

Cairn Lust, Male Tiefling Paladin 2
Medium (5'0") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 12 (+1)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 170 gp. Black pearl (400 gp). Fiery yellow corundum (500 gp).


Social Check DCs


Tim Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered axe and tarnished monstrous two handed axe as well. His black hair is knotted and matted. His eyes are violet and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's attracted to the PC; and to settle down with his crush

Ideals: Fighting, Disciplined. Flaws: Insane. Bonds: Has a crush, Slave. Occupation: Masseuse

Voice: Sighs a lot, exhausted

Attributes [hide]

Tim Gracey, Male Human Rogue 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)17 (+3) 12 (+1)9 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Aquan, Druidic, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp. Hematite (6 gp).


Social Check DCs

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