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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gruk Kirby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He is portly but not overly obese. His blonde hair is thinning but still full. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He is a font of random trivia from the lore and stories he has discovered

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Gruk was left his mother's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Logical, Entrepeneur. Flaws: Insane. Bonds: Military, Job. Occupation: Ploughman

Voice: Eastern European accent

Attributes [hide]

Gruk Kirby, Male Half-Orc Wizard 9
Medium (5'4") Half-Orc, Neutral Good (CR 9)
Armor Class 9
Hit Points 41 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thea Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and sports red clothing, slightly heavier than average wear. Her brown hair is heavily combed to the right. She has brown eyes and a red hat with a white feather.

Personality: She is very quiet and rarely speaks above a whisper. Around other people she will do her best to conceal her emotions and appear jolly.

History: Thea was raised in a hard working conservative environment. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business.

Flaws: Shy. Bonds: Job, Military. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Thea Sunmeadow, Female Halfling Monk 2
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)14 (+2) 15 (+2)8 (-1)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 100 pp.


Social Check DCs


Quilla Dunben, Female Gnome [Permalink]

Personal [hide]

Description: She wears suspenders and blue workpants. Her shirt is violet, and she wears a heavy blue leather apron most of the time. With wild white hair. Her eyes, though not visible through her cowl, are hazel.

Personality: She speaks before she thinks and is too direct. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Quilla was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Quilla was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Interpreter. She left for the north, certain she would find work there.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and to prove her worth to the world

Ideals: Justice. Flaws: Impulsive. Bonds: Criminal record, Poor, Immigrant. Occupation: Interpreter

Voice: Low rumbling, strings words together

Attributes [hide]

Quilla Dunben, Female Gnome Warrior 6
Small (3'2") Gnome, Lawful Evil (CR 6)
Armor Class 11
Hit Points 58 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)10 (+0) 14 (+2)10 (+0)
Skills History +3, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 600 gp. 1 Masterwork studded leather. 1 Masterwork Light wooden shield. 1 Darkwood Shield. 1 Full Plate.


Social Check DCs


Kansif Churchill, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a mite stocky and prefers to wear flannel. With bright silver hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She never swears and excessively uses polite adverbs when speaking. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Kansif hails from a village terrorized by brigands. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is not mentally stable, and does not behave rationally; and she has decided she is irredeemable

Ideals: Optimist. Flaws: Insane. Bonds: Criminal record, Enemies, Family. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Kansif Churchill, Female Half-Orc Expert 5
Medium (6'5") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Deception +2, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 2000 sp.


Social Check DCs

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