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NPC Generator

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Advanced [show]


Flask In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple pastel robe with white stripes complete with hood. His yellow fur is kept up in a ponytail inside a Stetson hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is skeptical of what others tell him and is slow to trust.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by goblins. Flask was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His religion dominates his actions.

Ideals: Athletic, Joker. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Adventurer

Voice: Italian accent

Attributes [hide]

Flask In the Storm, Male Tabaxi Monk 13
Medium (6'10") Tabaxi, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 74 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 10 (+0)15 (+2)
Skills Acrobatics +7, Medicine +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +4

Possessions: 2000 gp.


Social Check DCs


Pallabar Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a blue collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His moppish chestnut hair is in a traditional bowl cut. His violet unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He enjoys reading and quiet.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with lycanthropy at a very young age, Pallabar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Disease. Bonds: Nature, Military. Occupation: Beggar

Voice: Shortens vowels

Attributes [hide]

Pallabar Maekkelferce, Male Gnome Ranger 7
Small (3'8") Gnome, Neutral Evil (CR 7)
Armor Class 12
Hit Points 61 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)18 (+4) 17 (+3)16 (+3)
Skills Intimidation +6, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome, Orc, Goblin, Druidic, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 2000 sp.


Social Check DCs


Beloril Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, grey, dusty cloak. He has done his best to style his white hair to look like a famous performer. His eyes are likewise amber.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He receives visions of the future at random moments

History: The child of a Bricklayer, who enjoyed hunting, Beloril was taken on many hunting expeditions. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: A strong sense of loyalty to Half-Orc people; and sabotage a competitor

Ideals: Gifted. Flaws: Mundane, Racist. Bonds: Poor, Nature, Job. Occupation: Tanner

Voice: Hissing voice

Attributes [hide]

Beloril Bigtoe, Male Dwarf Paladin 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)12 (+1) 7 (-2)6 (-2)
Skills Acrobatics +5, Performance +0
Senses Passive Perception 8
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Harann Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears light armors faded through time and improper care. She keeps her copper crest in a pixie cut. Her eyes, though not visible through her cowl, are gold.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. The war was a terrible time for her, and Harann does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born the only child of a wealthy merchant. Her father was a soldier and died while she was still young. Harann was left her father's suit of armor and trained in its use and care. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the south; and she loathes her own lifestyle

Ideals: Athletic, Entrepeneur. Flaws: Depressed. Bonds: Military. Occupation: Healer

Voice: Nasally tone

Attributes [hide]

Harann Vangdondalor, Female Dragonborn Warlock 3
Medium (6'8") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 200 gp. Zircon (20 gp). Amethyst (40 gp). Rose (20 gp).


Social Check DCs

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