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NPC Generator

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Advanced [show]


Tana Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears just a blue suit. She has styled her brown hair well, parting it to the left. Her brown eyes are passionate and lively.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She worked as a nervous Priest and found it very stressful. She has never given up on her dancing dream.

Motivation: Balancing her hectic life and new Priest responsibilities is difficult; and she has a rivalry with the church that dominates her actions

Ideals: Gifted, Philantrophist, Artistic. Bonds: Job, Religious. Occupation: Priest

Voice: High pitched and raspy

Attributes [hide]

Tana Oomtrowl, Female Gnome Paladin 6
Small (3'3") Gnome, Lawful Good (CR 6)
Armor Class 12
Hit Points 32 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)9 (-1) 15 (+2)11 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp.


Social Check DCs


Aym Malevolence, Female Tiefling [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her white hair is lengthy and is close to two feet long. Her fierce red eyes like to dwell on things.

Personality: Stoic and calm, she prefers to meditate than take action. She invites people to come help in her community garden.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She left for the east, certain she would find work there.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Disciplined, Philantrophist, Gifted. Bonds: Rich, Immigrant. Occupation: Farmer

Voice: Speaks with back of mouth

Attributes [hide]

Aym Malevolence, Female Tiefling Sorcerer 7
Medium (5'6") Tiefling, Chaotic Evil (CR 7)
Armor Class 8
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +1, Arcana +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gardain Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He prefers to wear grey clothing when he does not wear armor. With a patchy black beard and wild black hair. His green eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. He takes great joy in being the best Detective in town.

History: He got into the Detective business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gardain grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gardain. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Flaws: Addict. Bonds: Job, Criminal record, Rich, Adventurer. Occupation: Detective

Voice: Thin and wheezing

Attributes [hide]

Gardain Daerdahk, Male Dwarf Bard 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)13 (+1) 15 (+2)13 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 370 gp. Carnelian (60 gp). Banded agate (14 gp). 1 Half-Plate.


Social Check DCs


Dayereth Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a wizard, Dayereth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Depressed, Antagonistic. Bonds: Slave, Mentor. Occupation: Mason

Voice: Irish accent

Attributes [hide]

Dayereth Amakiir, Male Elf Fighter 3
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)9 (-1) 9 (-1)10 (+0)
Skills Investigation +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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