Biri Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is muscular with a powerful set of arms. Her crest is scarlet and curly. She has a tattooed face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Around other people she will do her best to conceal her emotions and appear jolly.
History: The child of a Cook, who enjoyed hunting, Biri was taken on many hunting expeditions. Her first spouse was a Cook, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to raise her children well; and balancing her hectic life and new sage responsibilities is difficult
Flaws: Mundane, Shy. Bonds: Nature, Family, Job. Occupation: Sage
Voice: pre-pubescent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 9 (-1) | 5 (-3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 20 gp.
Nagrette Kendall, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a tight fitting white shirt and pants. Her golden hair is cut short. Her fierce green eyes like to dwell on things.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Like her father and her brother before her, after school she went straight into learning to become a Spice Merchant. She now mingles about in high society.
Motivation: Further expansion of business; and to share knowledge with the world
Ideals: Artistic, Logical. Flaws: Mundane. Bonds: Rich, Job. Occupation: Spice Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'7") Half-Orc, Neutral Good (CR 12)
Armor Class 11
Hit Points 83 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: A delicate brass dragon egg (10 gp). Golden circlet with four aquamarines (6000 gp). Carved bone or ivory statuette (10 gp).
Theren Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with broad hat. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. He is an amazing painter.
History: Born in the north to a Body Guard, Theren learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Stableman, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Body Guard
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 8)
Armor Class 10
Hit Points 27 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 8 (-1) | 17 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Halfling, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1600 gp. An abacus with copper, silver and gold markers (130 gp). A roughly beaten golden orb (130 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fax Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He very much looks the part of a Stableman. He wears his white crest down. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Disease. Bonds: Job, Adventurer, Rich. Occupation: Stableman
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!


