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Advanced [show]


Lone In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, brown cloak, and carries whips. Her brown fur is knotted and matted. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: Born to a poor family in the city she treasured whatever gifts she got. Her mother took her hunting and taught her how to get in the mind of other creatures. She left for the east, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Immigrant, Poor, Nature. Occupation: Assassin

Voice: Slurs words

Attributes [hide]

Lone In the Wind, Female Tabaxi Druid 10
Medium (6'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 49 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)16 (+3) 12 (+1)13 (+1)
Skills Nature +7, Performance +5
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 16000 sp. Cloth of gold vestments (180 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). 1 Minor magic item.


Social Check DCs


Barendd Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear grey clothing when he does not wear armor. His hair is short and white. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Flattery will make him almost putty in your hands.

History: He was born in the west, but his parents moved at a very young age to the north. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Insane, Selfish, Shy. Bonds: Immigrant, Criminal record. Occupation: Soapmaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Barendd Steelfist, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)17 (+3) 14 (+2)13 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Terran, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 220 gp. 2 Holy water.


Social Check DCs


Fulbar Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft violet waves gently in the breeze, and he perpetually has his kukri ready. He sports a long white beard, and similarly colored long hair. He has blue eyes.

Personality: This man loves writing and to teach people writing more than just about anything. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Fulbar was born the youngest of three triplets. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting, Artistic. Bonds: Rich, Family, Job. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Fulbar Deephollow, Male Halfling Sorcerer 11
Small (2'10") Halfling, Neutral Good (CR 11)
Armor Class 11
Hit Points 38 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Druidic
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 100 pp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A roughly beaten golden orb (70 gp).


Social Check DCs


Merihim Speed, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is braided into rings. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Merihim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Ploughman for hire.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Poor, Job. Occupation: Ploughman

Voice: Aggressive tone

Attributes [hide]

Merihim Speed, Male Tiefling Fighter 13
Medium (6'5") Tiefling, Neutral Good (CR 13)
Armor Class 10
Hit Points 128 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)10 (+0) 14 (+2)18 (+4)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +0

Possessions: 4000 gp. 1 Medium magic item.


Social Check DCs

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