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NPC Generator

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Advanced [show]


Skog Breeden, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a custom-built plate barding that's adorned with black lining and desert motifs. He has chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. Some 3 years later his spouse died after the birth of his son. Heartbroken, Skog never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist. Flaws: PTSD. Bonds: In love, Military. Occupation: Barkeep

Voice: Switch between two voices

Attributes [hide]

Skog Breeden, Male Half-Orc Adept 7
Medium (6'9") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)10 (+0) 17 (+3)16 (+3)
Skills Animal Handling +6, History +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1000 gp.


Social Check DCs


Ootah Gracey, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears an entirely black suit with brown socks and a vest with buckled shoes. Her chestnut hair is still thick. She has several tiny opal earrings on each ear.

Personality: She hates giants. She views them as having robbed her home of its proper glory. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She comes from a rich southern family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dilettante. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Revenge.

Flaws: Fearful. Bonds: Rich, Enemies, Job, Guardian. Occupation: Dilettante

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ootah Gracey, Female Half-Orc Druid 7
Medium (5'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 14 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 7 (-2)15 (+2) 15 (+2)10 (+0)
Skills History +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Elven
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 10000 sp. Chrysoprase (80 gp). Blue star sapphire (1200 gp).


Social Check DCs


Sarah Barney, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has wavy black hair. Her eyes are brown and catlike.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born in the south to a Sellsword, Sarah learned a great deal about her father's area of expertise. Sarah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She struck the Sellsword job and began her own company from there.

Motivation: To settle down with her crush; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Has a crush, Adventurer, Job. Occupation: Sellsword

Voice: Speaks with squeezed throat

Attributes [hide]

Sarah Barney, Female Human Paladin 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)17 (+3) 14 (+2)13 (+1)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Ignan, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 cp. 1 Masterwork studded leather.


Social Check DCs


Verna High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her attire stands in sharp contrast to her sai, which is beautifully polished and possesses an ornate carving of a rose on it. Her auburn hair is smooth and relatively long. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She enjoys reading and quiet.

History: Verna was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her first spouse was a Spy, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Nothing but the best is good enough for her; and her relatives are trying to arrange a marriage

Ideals: Logical, Impeccable. Flaws: Shy. Bonds: Poor, Family. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Verna High-hill, Female Halfling Ranger 6
Small (2'8") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)12 (+1) 16 (+3)13 (+1)
Skills Athletics +5, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 2000 sp.


Social Check DCs

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