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NPC Generator

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Advanced [show]


Sarah Barlow, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her sickle with her veritable burlap sack of a shirt. She has a slight overbite and is overall scrawny. She has dyed her greying black hair a little too much giving a sharp black color. Her eyes are brown and she is always smoking a pipe.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does not trust anyone and sleeps with one eye open.

History: She got into the Mayor business at a young age. Her mother took her hunting and taught her how to get in the mind of other creatures. She then took over the family business and is one of the better Mayor for hire.

Motivation: To clean up the streets; and to get a good night's sleep

Ideals: Optimist. Flaws: Insomniac. Bonds: Job, Nature, Guardian. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Sarah Barlow, Female Human Ranger 11
Medium (5'3") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 37 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)16 (+3) 12 (+1)11 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Sylvan, Undercommon, Gnoll
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2700 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Bardryn Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she prefers to wear brown pants and tee shirts. She has moderate length golden hair. She tend to wears goggles to shield her eyes.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She never wears the same outfit twice, unless she absolutely has to.

History: Bardryn was born in the west. At a young age she loved to build and create. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Bardryn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bardryn. She has been saving her money to try and buy her brother's freedom.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Ideals: Artistic, Persistence. Bonds: Criminal record, Family, Adventurer. Occupation: Banker

Voice: High pitched and raspy

Attributes [hide]

Bardryn Brawnanvil, Female Dwarf Cleric 7
Medium (3'11") Dwarf, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 46 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 400 gp. Pink pearl (90 gp). Smoky quartz (80 gp). Star rose quartz (80 gp). Azurite (10 gp).


Social Check DCs


Windy Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her white fur is thinning but still full. Her eyes are hazel and catlike.

Personality: She is irascible and easily irritated. She is a great chef.

History: She was born into a rich family. Windy was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She now spends her time doing works of charity.

Motivation: Money/treasure; and she is compelled to act according to her religious beliefs

Ideals: Athletic, Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Religious. Occupation: Apothecary

Voice: Excited and jittery

Attributes [hide]

Windy Mirror, Female Tabaxi Expert 1
Medium (4'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 300 sp.


Social Check DCs


Nim Richie, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He carries with him a set of bastard swords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. With bright chestnut hair and a scraggly beard. His brown eyes lackadaisically let the world flow into them.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Fighting, Impeccable. Bonds: Rich, Military, Adventurer. Occupation: Crown-heir

Voice: Slow speaker

Attributes [hide]

Nim Richie, Male Half-Elf Rogue 5
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 8 (-1)12 (+1)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. A silver and pearl hairclip (90 gp). An abacus with copper, silver and gold markers (130 gp).


Social Check DCs

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