Marastyr Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears grey painted combat armor at almost all times. Her chestnut hair is lengthy. Her eyes are amber and catlike.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She also has developed a complete distrust of the Dyer profession.
History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She struck the Cook job and began her own company from there.
Motivation: Balancing her hectic life and new Cook responsibilities is difficult; and she is unsatisfied with her job
Flaws: Antagonistic. Bonds: Poor, Job, Military. Occupation: Cook
Voice: Hissing voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 8 (-1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 250 gp.
Chaedi Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a blue broad hat and blue clothes. Her hair is short and blonde. Her otherwise smooth face is marked with small tiny scars.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She is the product a well kept family trust fund and as such has never really known need. Chaedi was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Tailor. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She has money and likes to spend it; and a need for knowledge about a nearby landmark
Ideals: Optimist, Persistence. Bonds: Rich, Immigrant, Adventurer. Occupation: Tailor
Voice: Low and grunting
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 120 gp.
Matilda Langley, Female Human [Permalink]
Personal [hide]
Description: She dresses like a well dressed Ruler does. Her hair is always cut to a buzz. Her eyes, though not visible through her cowl, are violet.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She comes from a rich northern family. Matilda liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She got away from her former life and has fallen to alcoholism.
Motivation: To be a Glassblower again.
Flaws: Secretive, Addict. Bonds: Job, Rich, Nature. Occupation: Ruler
Voice: German accent
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 8)
Armor Class 11
Hit Points 57 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anverth Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'7" has a big stupid grin on his face most of the time. He wears tan trousers with brown and red striped suspenders. He wears various colorful collared shirts. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the north. Over the years he perfected his riding and shooting skills. He left for the north, certain he would find work there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Disciplined, Optimist. Bonds: Immigrant, Nature, Criminal record. Occupation: Actor
Voice: Spits words with contempt
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 45 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +0
Possessions: 100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


