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NPC Generator

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Advanced [show]


Five Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She has the majority of her body covered in plate. She sports a flattop fur cut. She has green eyes and a brown hat with a tan feather.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born to a criminal king-pin and mafia family She moved out north to avoid the crime she committed. She used her abilities to trick people and travel the world for free.

Motivation: She feels that her past leaves her morally obligated to help.

Flaws: Antagonistic. Bonds: Poor, Adventurer, Criminal record. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Five Grass, Female Tabaxi Expert 10
Medium (5'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 51 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)11 (+0) 8 (-1)13 (+1)
Skills Acrobatics +6, History +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +4

Possessions: 18000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft red waves gently in the breeze. Her white hair is cut short with large spiked bangs in the front. She tend to wears goggles to shield her eyes.

Personality: Her tongue was cut out and she uses sign language. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the east to a Dyer, Gurdis learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is greedy.

Ideals: Optimist, Persistence. Flaws: Disease. Bonds: Rich, Job. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Gurdis Ironfist, Female Dwarf Expert 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 150 gp.


Social Check DCs


Naivara Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman sports violet clothing, slightly heavier than average wear, and sports empty pouches on her belt. Her hair is greying and her face has many wrinkles. Her eyes are a pleasant brown.

Personality: Her tongue was cut out and she uses sign language. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A freak accident while working with her Assassin father left her crippled. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She's attracted to the PC; and she wants to get laid

Ideals: Artistic, Entrepeneur. Flaws: Disease. Bonds: Military, Has a crush. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Naivara Amakiir, Female Half-Elf Monk 11
Medium (4'10") Half-Elf, Lawful Good (CR 11)
Armor Class 8
Hit Points 37 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 9 (-1)13 (+1) 13 (+1)13 (+1)
Skills Performance +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +7 / 3d8+3, Ranged +2 / 3d8-2, Grapple +3

Possessions: 500 gp. Moonstone (40 gp). Alexandrite (700 gp). Deep blue spinel (700 gp). Chrysoberyl (110 gp). Onyx (40 gp). White opal (1400 gp). Pink pearl (110 gp). Aquamarine (700 gp). Hematite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears dull violet sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His left leg appears badly burned and disfigured. He has shaved his head bald. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He has worked as a Healer like his father before him.

Motivation: To be a Sage again; and wants to open a new tavern

Flaws: Addict, Selfish, Disease. Bonds: Job. Occupation: Healer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Conway, Male Half-Elf Wizard 10
Medium (5'9") Half-Elf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 38 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)18 (+4) 5 (-3)14 (+2)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 7
Languages Common, Elven, Abyssal, Undercommon, Gnome, Draconic
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444332000

Possessions: 1800 gp. Tourmaline (110 gp). Emerald (800 gp). Freshwater pearl (11 gp). Sardonyx (30 gp). Alexandrite (1100 gp). Chrysoprase (30 gp). Citrine (30 gp).


Social Check DCs

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