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NPC Generator

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Advanced [show]


Bhevek Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His whole body is exceptionally muscular. He has a small bristly mustache and wavy golden hair. His brown eyes peer out from beneath his wide-brimmed red hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He has achieved small success as a Ruler.

Motivation: Retire the richest man in the south; and further expansion of business

Ideals: Opinionated, Philantrophist, Entrepeneur. Bonds: Immigrant, Poor, Job. Occupation: Ruler

Voice: Irish accent

Attributes [hide]

Bhevek Swiftwhistle, Male Halfling Rogue 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)9 (-1) 8 (-1)13 (+1)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Vlorn High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man wears a red shirt with thin grey vertical stripes and pastel pants. His clothes are grease stained in places. He has moderate length white hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the east. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Vlorn and his spouse have recently divorced.

Motivation: Revenge; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Poor, Immigrant, Enemies, Religious. Occupation: Dyer

Voice: Irish accent

Attributes [hide]

Vlorn High-hill, Male Halfling Paladin 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 49 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)16 (+3) 10 (+0)11 (+0)
Skills Athletics +3, Insight +3
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Sylvan, Druidic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azdûsh Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. He keeps his chestnut hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Born to a pair of adventurers, Azdûsh grew up listening to his father's many stories. He worked as a nervous Shoemaker and found it very stressful. In the meantime he has taken over work as a Shoemaker and occasionally as a mercenary.

Motivation: He'd like to take his coworkers down a peg; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Bonds: Guardian, Family, Adventurer, Job. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Azdûsh Upton, Male Half-Orc Druid 10
Medium (5'1") Half-Orc, True Neutral (CR 10)
Armor Class 12
Hit Points 52 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)10 (+0) 18 (+4)13 (+1)
Skills Nature +4, Stealth +6
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16644332000

Possessions: 900 gp.


Social Check DCs


Bernard Gracey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He carries with him a set of warhammers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His silver hair is heavily combed to the left. He wears a mask on his face.

Personality: Bernard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small island village. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Fighting, Impeccable, Philantrophist. Flaws: Insane. Bonds: Nature, Has a crush. Occupation: Baker

Voice: Spanish accent

Attributes [hide]

Bernard Gracey, Male Human Ranger 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Ignan, Draconic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 sp. Deep green spinel (130 gp).


Social Check DCs

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