Great In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears a faded coat and loose pants complete with feathered hat. Her fur is orange and very short. She wears a mask on her face.
Personality: She is almost excessively polite to everyone, even when angry. She does not believe in violence as a means to an end. She is a dedicated Spy but believes her peers are too gung-ho.
History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Spy hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Ideals: Pacifist. Flaws: Shy, Secretive, Fearful. Bonds: Poor. Occupation: Spy
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 17 (+3) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Draconic, Terran, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 100 gp. Hematite (4 gp).
Ishte Haste, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses like a well dressed Baker does. She keeps her blue hair in a flapper bob. She has a tattooed face.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is able to make almost anything out of random pieces of junk.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has drifted from career to career and currently works as a Baker.
Motivation: Sabotage a competitor; and several ex partners dislike her way of doing things and want revenge
Ideals: Gifted. Bonds: Job, Enemies, Religious, Mentor. Occupation: Baker
Voice: Irish accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 45 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven, Elven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 2600 gp. Amethyst (90 gp). Silver pearl (90 gp). Red garnet (90 gp). Moss agate (6 gp). Violet garnet (1100 gp). Bloodstone (70 gp). Lapis lazuli (6 gp). 1 Minor magic item. 1 Minor magic item.
Nil Milton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears black painted combat armor at almost all times. His hair, while still mostly silver, has prominent grey streaks. His gray eyes have a joyful gleam in them most of the time.
Personality: While he acts the brute, he is far gentler than he would appear. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and a deep hatred of drow
Ideals: Fighting. Bonds: Slave, Religious, Enemies. Occupation: Shoemaker
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 60 pp. 1 Masterwork studded leather.
Griselda Allerton, Female Human [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is bristling with hidden weapons, mostly halberds and kukris. Her blonde hair is slicked back into a classic pompadour. She has gleaming, smiling green eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Seamstress, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Knight hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day
Ideals: Disciplined, Philantrophist. Bonds: Adventurer, Criminal record, Poor. Occupation: Knight
Voice: Italian accent
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 8)
Armor Class 9
Hit Points 35 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 160 pp. Coral (70 gp).
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