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NPC Generator

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Advanced [show]


Giselle Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her brown hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Animals are drawn to her, and she is able to talk to them.

History: Born to a pair of adventurers, Giselle grew up listening to her mother's many stories. Her parents enrolled her in a Commoner school at a young age so that she could practice her necromantic talents. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist, Gifted. Flaws: Insane, Antagonistic. Bonds: Adventurer. Occupation: Masseuse

Voice: Mumbles to self between sentences

Attributes [hide]

Giselle Martell, Female Half-Elf Commoner 2
Medium (5'5") Half-Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 16 (+3)18 (+4)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 800 sp. Chrysoprase (70 gp). Deep blue spinel (200 gp). Violet garnet (200 gp).


Social Check DCs


Hunter Winchester, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is slicked back into a classic pompadour. His eyes are gray.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hunter took refuge in the ruined castle and found the beat up axe and armor he uses now. He has since lost track of the people in his past.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Logical. Flaws: Depressed. Bonds: Nature, Family, Criminal record. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Hunter Winchester, Male Human Commoner 11
Medium (6'1") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 30 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Athletics +6, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +4

Possessions: 220 pp. 1 Minor magic item.


Social Check DCs


Kyle Sutherland, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in grey turtlenecks beneath a tan coat with brown slacks. His auburn hair is cut short. His green unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him.

Ideals: Extrovert, Impeccable. Flaws: Disease. Bonds: Guardian, Poor. Occupation: Adventurer

Voice: French accent

Attributes [hide]

Kyle Sutherland, Male Human Fighter 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)8 (-1) 12 (+1)8 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Anne Peyton, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 6'0". She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She wears a wide-brimmed hat to hide her balding. She wears crescent spectacles with a black brim.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She does not believe in violence as a means to an end. She is a dedicated Healer but believes her peers are too gung-ho.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Anne was born on a far western plains where she grew up under the tutelage of her father, an expert Healer. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Seeks redemption; and she's repulsed by the pc

Ideals: Pacifist, Artistic. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Anne Peyton, Female Human Expert 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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