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NPC Generator

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Advanced [show]


Shamil Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a well pressed and immaculate suit (or dress). Her black hair is still thick. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: This woman loves painting and to teach people painting more than just about anything. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Sold as a small child to a wizard, Shamil was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She hasn't been sleeping well lately.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Artistic, Entrepeneur. Flaws: Insomniac. Bonds: Mentor. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Shamil Tarkelby, Female Gnome Bard 6
Small (3'5") Gnome, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 27 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)6 (-2) 15 (+2)9 (-1)
Skills Investigation +1, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Moon In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has yellow fur. His green eyes lackadaisically let the world flow into them.

Personality: He has a massive crush on the younger sibling of the Fisher who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.

History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic. Flaws: Impulsive. Bonds: Has a crush, Mentor, Adventurer. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Moon In the Wind, Male Tabaxi Bard 2
Medium (5'10") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)17 (+3) 14 (+2)13 (+1)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Orc, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 240 gp. 1 Masterwork Common Melee.


Social Check DCs


Elizabeth Carlisle, Female Human [Permalink]

Personal [hide]

Description: She wears brown trousers with green and grey striped suspenders. She wears various colorful collared shirts. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She sports white long hair. She tend to wears goggles to shield her eyes.

Personality: She is overprotective of those who hire her services. She uses divination through singing.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Shoemaker arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She used her abilities to travel the world and help people.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Ideals: Gifted, Philantrophist. Bonds: Guardian, Rich, Adventurer. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Elizabeth Carlisle, Female Human Warrior 4
Medium (4'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 12 (+1)10 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Lewis Digby, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears an entirely grey suit with black socks and a vest with buckled shoes. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are amber.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Carpenter business at a young age. His father was a soldier and died while he was still young. Lewis was left his father's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Bonds: Job, Rich, Military, Adventurer. Occupation: Carpenter

Voice: Hissing voice

Attributes [hide]

Lewis Digby, Male Human Adept 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 13 (+1)9 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Amethyst (140 gp). 1 Disguise kit.


Social Check DCs

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