Serpent In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right arm. He typically wears a sleeveless long coat of deep pastel leather and dull blue iron scale mail. His fur is short and yellow. He wears crescent spectacles with a black brim.
Personality: He is business-like. He takes instructions and follows them to the letter. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the north to a Baker, Serpent learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Baker. He struck the Baker job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Professionalism. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Baker
Voice: Timid voice
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp.
Silent Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a pastel tunic with black highlights, and long brown pants that bunch up around her shoes. Her lavender fur, when down, is lengthy. Her green eyes are slightly larger than normal.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She pushes her goals aggressively. She is also a coward if confronted.
History: The child of a Miner, who enjoyed hunting, Silent was taken on many hunting expeditions. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Retire the richest woman in the north; and she is wracked by social anxiety
Ideals: Persistence, Entrepeneur. Flaws: Fearful. Bonds: Poor, Nature, Military. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 24 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 8 (-1) | 6 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item.
Pennie Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a tight white one piece outfit complete with pants, hood, and a cape, and she perpetually has her whip ready. Her silver hair, when down, is lengthy. Her gray eyes dart from person to person to random spaces in the air.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Pennie lived on a farm with her father, near the main road leading to a nearby town. Her parents enrolled her in a Monk school at a young age so that she could practice her druidic talents. Due to her spouse's obsession with being a Armorer they were divorced and she won custody of their son. She worked as a Barrister, and she later adopted a second son.
Motivation: Doesn't want to be a Barrister and was forced into it by her family.
Ideals: Fighting, Justice, Gifted. Bonds: Military, Family. Occupation: Barrister
Voice: Timid voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. Alexandrite (1400 gp). Malachite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Griselda Moreno, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she typically wears grey cloth garments or leather armor. Her chestnut hair is braided into rings. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born to a pair of adventurers, Griselda grew up listening to her father's many stories. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She desires power and/or immortality; and further expansion of business
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Adventurer, Job. Occupation: Seamstress
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 40 gp.
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