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NPC Generator

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Advanced [show]


Harbek Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'5" and wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. He keeps his auburn hair in a pixie cut. His violet eyes peer out from beneath his deerstalker grey hat.

Personality: Confrontational and typically high on some drug or another. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: To find somewhere to settle down; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Philantrophist, Artistic. Flaws: Addict, Mundane. Bonds: Job. Occupation: Doctor

Voice: American accent

Attributes [hide]

Harbek Glanhig, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)17 (+3) 14 (+2)5 (-3)
Skills Deception -1, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Gnoll, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Quick Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. His gray fur is smooth and relatively long. His green eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the north. Over the years he perfected his riding and shooting skills. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Fighting, Persistence. Bonds: Poor, Immigrant, Nature. Occupation: Blacksmith

Voice: Smoker's lung

Attributes [hide]

Quick Shoe, Male Tabaxi Paladin 5
Medium (5'8") Tabaxi, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)11 (+0) 8 (-1)12 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Raam Hope, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright green suits and hats. His hair is cut close to his head. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Raam enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the east to a Mercenary, Raam learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Mercenary. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Flaws: Secretive, Hedonist. Bonds: Job, Adventurer, Criminal record. Occupation: Mercenary

Voice: Irish accent

Attributes [hide]

Raam Hope, Male Tiefling Sorcerer 18
Medium (5'10") Tiefling, Lawful Evil (CR 18)
Armor Class 10
Hit Points 61 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +8, Intimidation +7
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466

Possessions: 12000 gp. Aquamarine (1500 gp). Banded agate (9 gp). Deep blue spinel (1500 gp). Golden pearl (90 gp). Star rose quartz (80 gp). White pearl (90 gp). Coral (90 gp). Alexandrite (1500 gp). Onyx (80 gp). Moonstone (80 gp). Fiery yellow corundum (400 gp). Onyx (80 gp). Aquamarine (1500 gp). Black pearl (1500 gp). Red spinel (90 gp). Banded agate (9 gp). Pink pearl (90 gp). Sard (80 gp). Silver pearl (90 gp). Tourmaline (90 gp). Alexandrite (1500 gp). 1 Major magic item.


Social Check DCs


Shedinn Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His rusty crest is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Sculptor business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a Sculptor soon after.

Motivation: He has money and likes to spend it; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Gifted. Flaws: Insane, Forgetful. Bonds: Job, Rich. Occupation: Sculptor

Voice: Sensual and smooth

Attributes [hide]

Shedinn Caavylteradyn, Male Dragonborn Monk 9
Medium (6'5") Dragonborn, Chaotic Good (CR 9)
Armor Class 13
Hit Points 68 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)9 (-1) 10 (+0)5 (-3)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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