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Advanced [show]


Dimble Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. He carries with him a set of longbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His golden hair is thinning but still full. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves telling others what to do and how they should feel about things. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born into a rich family. Cursed with lycanthropy at a very young age, Dimble has worked very hard to control his curse. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dimble fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Opinionated, Philantrophist. Flaws: Disease. Bonds: Rich. Occupation: Beggar

Voice: Creaky witch voice

Attributes [hide]

Dimble Garrick, Male Gnome Paladin 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. 2 Alchemist’s fire. 1 Everburning torch. 2 Holy water. 2 Holy water.


Social Check DCs


Kriv Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his white crest down. His gold eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Fearful, Greedy. Bonds: Military, Job. Occupation: Shoemaker

Voice: Low range voice

Attributes [hide]

Kriv Raghthroknaar, Male Dragonborn Warrior 9
Medium (6'8") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 63 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)18 (+4) 13 (+1)17 (+3)
Skills History +7, Insight +4
Senses Passive Perception 11
Languages Common, Aquan, Orc, Undercommon, Goblin
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 700 gp. Black pearl (200 gp). Coral (60 gp).


Social Check DCs


Cloud Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered halberd and tarnished nunchaku as well. His long lavender fur is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a Slave Trader, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. In the meantime he has taken over work as a Fisher and occasionally as a mercenary.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Poor, Job. Occupation: Fisher

Voice: Soothing and warm

Attributes [hide]

Cloud Grass, Male Tabaxi Fighter 5
Medium (5'3") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)13 (+1) 17 (+3)16 (+3)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Veit Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He has the majority of his body covered in plate. He wears his auburn hair up in a very large beehive style do. His blue eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a criminal king-pin and mafia family Veit was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Veit decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Antagonistic. Bonds: Religious, Criminal record. Occupation: Blacksmith

Voice: Speaks with a cold

Attributes [hide]

Veit Frostbeard, Male Dwarf Cleric 12
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 67 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)15 (+2) 8 (-1)9 (-1)
Skills Perception +3, Stealth +6
Senses Passive Perception 16
Languages Common, Dwarven, Auran, Aquan
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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