Zephan Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fine chain shirt which he covers with black colored cloaks and clothing. His chestnut hair is kept up in a ponytail inside a top hat. He is baby faced.
Personality: Aggressive, abrasive, and angry, Zephan embodies much of what other species detest in the Tieflings. He is lazy, self-centered, vain, and jealous.
History: Zephan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Zephan and his spouse have recently divorced.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Poor, Immigrant. Occupation: Barrister
Voice: Boston accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 69 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 500 gp. Pink diamond (3000 gp). Jasper (20 gp). Jade (70 gp). Moonstone (20 gp). Zircon (20 gp).
Serpent Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of spears, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has brown fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is very quiet and rarely speaks above a whisper. He works hard and plays hard.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Rich. Occupation: Shipwright
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal, Orc
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 600 gp. Rock crystal (50 gp). Aquamarine (1500 gp). Azurite (5 gp).
Bardryn Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She has moderate length golden hair. She wears crescent spectacles with a black brim.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bardryn took refuge in the large cave and found the beat up spear and armor she uses now. She ran away from her former home and has been making her living as a Barber for the past few years.
Motivation: She desires power and/or immortality; and balancing her hectic life and new barber responsibilities is difficult
Ideals: Fighting, Entrepeneur. Bonds: Nature, Job, Adventurer. Occupation: Barber
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 45 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Silver comb with moonstones (900 gp). Solid gold idol (800 gp).
Lorilla Offund, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a tan costume with the symbols of magic on her torso. Her chestnut hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She is the product a well kept family trust fund and as such has never really known need. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Money/treasure.
Flaws: Insane, Antagonistic. Bonds: Military, Rich, Enemies. Occupation: Butcher
Voice: Stutters
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 350 gp. 1 Masterwork Uncommon Weapon.
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