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NPC Generator

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Ability Scores
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Advanced [show]


Lezre Barney, Female Half-Orc [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has red hair. She wears a mask on her face.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her first spouse was a Dyer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She feels the way she acts is they only way to get by in the world; and she is greedy

Ideals: Impeccable. Flaws: Mundane, Secretive. Bonds: Rich, Religious, Family. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Lezre Barney, Female Half-Orc Druid 7
Medium (5'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 300 gp.


Social Check DCs


Mary Graham, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a grey cloak and cross-gartered blue stockings. Her red hair has been sun bleached extensively. Her green eyes lackadaisically let the world flow into them.

Personality: She is overprotective of those who hire her services. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: Gifted from a young age, Mary studied abroad. Her family was turned out during the war. She and her family wandered north to less war torn lands. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Find a way to reverse the transformation of her brother; and wants to raise her children well

Ideals: Artistic, Gifted. Flaws: PTSD. Bonds: Guardian, Family. Occupation: Shipwright

Voice: Cold and demanding tone

Attributes [hide]

Mary Graham, Female Human Warlock 1
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)16 (+3) 7 (-2)12 (+1)
Skills History +5, Performance +3
Senses Passive Perception 8
Languages Common, Celestial, Halfling, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 50 gp.


Social Check DCs


Ernest Eastoft, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Rich, In love, Criminal record. Occupation: Interpreter

Voice: Nasally tone

Attributes [hide]

Ernest Eastoft, Male Human Warrior 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 12 (+1)9 (-1)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 gp.


Social Check DCs


Cockaby Sympony, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his long blonde hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Shepherd.

Motivation: To unite with his brother; and balancing his hectic life and new shepherd responsibilities is difficult

Flaws: Forgetful. Bonds: Job, Military, Slave, Family. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Cockaby Sympony, Male Gnome Sorcerer 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)15 (+2) 14 (+2)8 (-1)
Skills Intimidation +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: Just what you see.


Social Check DCs

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