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NPC Generator

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Advanced [show]


Qemuel Sage, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a worn and beaten armor. He keeps his white hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born into a rich family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Antagonistic. Bonds: Enemies, Rich, Criminal record. Occupation: Laborer

Voice: Smooth and feminine

Attributes [hide]

Qemuel Sage, Male Tiefling Adept 8
Medium (6'3") Tiefling, True Neutral (CR 8)
Armor Class 8
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)12 (+1) 14 (+2)18 (+4)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 90 pp. Rock crystal (50 gp). Aquamarine (1600 gp). Bloodstone (50 gp). Moonstone (50 gp). Violet garnet (1600 gp). Emerald (1000 gp).


Social Check DCs


Thomas Marleigh, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish red hair is in a traditional bowl cut. He has several tiny jet earrings on each ear.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He has passion for adventuring and risk; and he is greedy

Ideals: Professionalism. Flaws: Disease. Bonds: Adventurer, Rich, Enemies. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Thomas Marleigh, Male Human Rogue 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Riswynn Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her auburn hair is cut short. She has gleaming, smiling brown eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Riswynn is combative with any and all who dare try her patience in the slightest.

History: Riswynn hails from a village terrorized by drow. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Justice, Entrepeneur. Flaws: Shy. Bonds: Enemies. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Riswynn Morigak, Female Dwarf Warlock 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 260 gp.


Social Check DCs


Whurbin Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and muscular, this eastern man wears rags and sports a simple walking cane. His brown hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of a Brewer, who enjoyed hunting, Whurbin was taken on many hunting expeditions. A gifted student he started as a Brewer, but he got bored and became a Ruler. He has drifted from career to career and currently works as a Ruler.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Entrepeneur. Bonds: Poor, Job, Criminal record, Nature. Occupation: Ruler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Whurbin Fireforge, Male Dwarf Ranger 10
Medium (4'4") Dwarf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 61 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)9 (-1) 14 (+2)16 (+3)
Skills Investigation +3, Persuasion +7
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 210 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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