Arnold Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gifted from a young age, Arnold studied abroad. A gifted student he started as a Laborer, but he got bored and became a Merchant. He now owns his own business.
Motivation: Wants his loneliness to end; and further expansion of business
Ideals: Gifted. Flaws: Mundane, Secretive. Bonds: Job, Has a crush. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
Possessions: 1 Silk rope.
Howard Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He very much looks the part of a Interpreter. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are violet and he is always smoking a pipe.
Personality: He dislikes all the random violence that takes place in the south. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Pacifist, Logical. Bonds: Job, Slave, Enemies. Occupation: Interpreter
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 10)
Armor Class 15
Hit Points 23 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 7 (-2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Gnome
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1900 gp. Moss agate (9 gp). Iolite (40 gp). Eye agate (9 gp). Zircon (40 gp). Star rose quartz (40 gp). Black star sapphire (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hadarai Mystralath, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'7", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his white hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He comes from a rich northern family. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Philantrophist. Flaws: Emotional, PTSD. Bonds: Rich. Occupation: Miner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 2 |
Possessions: 100 gp.
Roland Langley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He receives visions of the future at random moments
History: Born to a Hunter, his father struggled to pay the bills. Through the years after Roland was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Roland's father didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Poor, Religious. Occupation: Jeweler
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 120 gp. Alexandrite (300 gp).
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