Rangrim Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a small hat to cover his moderate length auburn hair. He has a dull look in his hazel eyes.
Personality: He dislikes all the random violence that takes place in the north. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the north, but his parents moved at a very young age to the east. He found a children's book about a Dwarf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero
Ideals: Pacifist. Flaws: Fearful. Bonds: Poor, Immigrant, Adventurer. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Gnoll, Orc
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 360 gp.
Eberk Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Herbalist uniform. He wears his golden hair up in a very large beehive style do. He is baby faced.
Personality: He acts crazy and hedonistic. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Sold as a small child to a brothel owner, Eberk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal writing training, and achieved minor success. He inherited the family business which he has now maintained for 14 years.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Artistic. Flaws: Hedonist, Shy. Bonds: Job, Mentor. Occupation: Herbalist
Voice: High pitched and raspy
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 350 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Eloise Mystralath, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears rags and sports a simple walking cane. Her blonde hair is slicked back into a classic pompadour. She has a tattooed face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Eloise was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To get a good night's sleep; and to reunite with her absent father
Flaws: Mundane, Secretive, Insomniac. Bonds: Poor, Family. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 8
Hit Points 22 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 7 (-2) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Forcas Sly, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tight fitting green shirt and pants. He has dyed his greying dark red hair a little too much giving a sharp dark red color. His silver eyes are passionate and lively.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is afraid of women and trembles around them
History: When he was but 7 years old his parents immigrated from the north. He worked as a nervous Marshal and found it very stressful. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: He is greedy; and sabotage a competitor
Ideals: Opinionated. Flaws: Shy. Bonds: Immigrant, Job, Rich. Occupation: Marshal
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 17)
Armor Class 11
Hit Points 65 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Hematite (16 gp). Brown-green garnet (100 gp). Azurite (16 gp). Citrine (60 gp). Black pearl (200 gp). Chalcedony (60 gp). Freshwater pearl (16 gp). Brown-green garnet (100 gp). Aquamarine (200 gp). Banded agate (16 gp). Tiger eye turquoise (16 gp). Golden pearl (100 gp). Carnelian (60 gp). Golden yellow topaz (200 gp). Lapis lazuli (16 gp). Red garnet (100 gp). Zircon (60 gp). Brown-green garnet (100 gp). Chrysoprase (60 gp). Bloodstone (60 gp). Fire opal (600 gp). Obsidian (16 gp). Golden yellow topaz (200 gp). Freshwater pearl (16 gp). Aquamarine (200 gp). Sard (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

