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NPC Generator

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Advanced [show]


William Anderton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey cloak and cross-gartered black stockings, he is not a threatening figure. His hair is short and chestnut. His face is covered beneath a completely black helmet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has dedicated himself to building a better world.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Disciplined. Bonds: Adventurer, Rich, Family. Occupation: Laborer

Voice: Stutters

Attributes [hide]

William Anderton, Male Human Monk 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)12 (+1) 12 (+1)9 (-1)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Citrine (20 gp).


Social Check DCs


Diggory Branson, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He usually wears his grey robe and has his lance always slung over his shoulder. His hair is short and silver. His fierce amber eyes like to dwell on things.

Personality: He is irascible and easily irritated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a mountains tribe. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Nature, Rich. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Diggory Branson, Male Human Ranger 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)15 (+2) 17 (+3)15 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 120 gp.


Social Check DCs


Gorga Harley, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She carries with her a set of shortbows, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is well kept. She wears round tiny glasses practically rammed into her face.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She enjoys reading and quiet.

History: Born in a small village she learned the ways of the warrior from her mother. At a young age her mother died while driving off some goblins. Her father being the stubborn sort decided to stay and helped train her in shortbow use. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Someone believes her a fraud; and many goblins want her driven away

Ideals: Fighting, Logical. Flaws: Cynical. Bonds: Enemies. Occupation: Sage

Voice: Dark and ominous

Attributes [hide]

Gorga Harley, Female Half-Orc Wizard 7
Medium (6'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)8 (-1) 15 (+2)13 (+1)
Skills Performance +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Azurite (13 gp). 1 Minor magic item.


Social Check DCs


Ranala Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a tan tunic with blue highlights, and long green pants that bunch up around her shoes. Her brown hair is slicked back into a classic pompadour. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Ranala has worked very hard to control her curse. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She has money and likes to spend it; and sabotage a competitor

Ideals: Philantrophist. Flaws: Disease. Bonds: Military, Job, Rich. Occupation: Shipwright

Voice: Voice breaks

Attributes [hide]

Ranala Quillsharpener, Female Gnome Sorcerer 3
Small (3'2") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 12 (+1)16 (+3)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Black velvet mask with numerous citrines (150 gp). Black velvet mask with numerous citrines (150 gp).


Social Check DCs

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