Cloud On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her fur is beige and very short. Her green eyes dart from person to person to random spaces in the air.
Personality: She is calm most of the time but flees social interaction. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born in the north. Her mother had invested heavily in several trade routes and wanted her to inherit them. She moves from town to town, unable to find a place to settle.
Motivation: She has money and likes to spend it.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Enemies, Immigrant, Rich. Occupation: Bricklayer
Voice: Irish accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 12)
Armor Class 13
Hit Points 74 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 3000 gp. Banded agate (5 gp). Alexandrite (500 gp). Carnelian (60 gp). Tiger eye turquoise (5 gp). Zircon (60 gp). Aquamarine (500 gp). Moss agate (5 gp). Violet garnet (500 gp).
Pyntle Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her attire stands in sharp contrast to her spear, which is beautifully polished and possesses an ornate carving of a rose on it. She sports chestnut long hair. Her amber eyes are passionate and lively.
Personality: She is extraordinarily eccentric. She always tries to repair and not replace. It was this mentality that drove her into the Navigator business.
History: She was born in the south. Her mother was a mechanic, and taught her how to fix just about anything. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Nothing but the best is good enough for her; and meet up once more with her childhood friend
Ideals: Persistence, Impeccable. Flaws: Insane. Bonds: Immigrant, Adventurer. Occupation: Navigator
Voice: Excited and jittery
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Aquan, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Violet garnet (800 gp). Deep green spinel (50 gp). 1 Minor magic item.
Zedaar Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He tends to wear a green poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. He has done his best to style his gold crest to look like a famous performer. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He works hard and plays hard.
History: Zedaar hails from a village terrorized by illithids. His childhood dream was to be a Healer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Many illithids want him driven away.
Ideals: Optimist. Flaws: Hedonist. Bonds: Immigrant, Enemies, Job. Occupation: Barber
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 17)
Armor Class 10
Hit Points 78 (17d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +10 / 5d4+4, Ranged +6 / 5d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 3 | 3 | 3 | 3 | 2 | 1 |
Possessions: 7000 gp. Chrysoberyl (120 gp). Moss agate (10 gp). White pearl (120 gp). Violet garnet (400 gp). Bloodstone (70 gp). Jacinth (5000 gp). Eye agate (10 gp). Alexandrite (400 gp). Clear bright green emerald (5000 gp). Smoky quartz (70 gp). Iolite (70 gp). Aquamarine (400 gp).
Mella Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears an entirely yellow suit with red socks and a vest with buckled shoes. She keeps her long auburn hair kept up in a rat tail. Her eyes are a pleasant blue.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a wizard, Mella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From there she went from mercenary job to mercenary job. She has achieved small success as a Marshal.
Motivation: Regain custody of her daughter; and find a way to reverse the transformation of her brother
Flaws: Antagonistic. Bonds: Adventurer, Mentor, Job, Family. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 14
Hit Points 23 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 |
Possessions: 300 gp. A delicate silver chain set with a tourmaline (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Masterwork Light steel shield. 1 Full Plate. 1 Full Plate. 1 Half-Plate.
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