Riswynn Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 3'11", this woman wears a simple brown robe with violet stripes complete with hood. Her white hair is lengthy and is close to two feet long. Her green eyes peer out from beneath her top brown hat.
Personality: She is calm most of the time but flees social interaction. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in the north to a Scribe, Riswynn learned a great deal about her mother's area of expertise. She was an athlete and attended two major summer competitions. She never won. She inherited the family business which she has now maintained for 7 years.
Motivation: She is terrified, and will act out of fear; and expand her business
Ideals: Athletic. Flaws: Shy, Impulsive, Fearful. Bonds: Job. Occupation: Scribe
Voice: Voice breaks
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 21 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp.
Sammal Creed, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long dark red hair kept up in a rat tail. He wears large thick round spectacles.
Personality: He speaks before he thinks and is too direct. Sammal is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: When he was but 7 years old his parents immigrated from the west. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Flaws: Impulsive. Bonds: Family, Immigrant, Guardian, Adventurer. Occupation: Junk Dealer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 16)
Armor Class 15
Hit Points 84 (16d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 20 (+5) | 8 (-1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Goblin
Attacks Melee +9 / 4d10+4, Ranged +10 / 4d10+5, Grapple +8
Possessions: 12000 gp. Amber (40 gp). Golden pearl (40 gp). Freshwater pearl (14 gp). Rich purple corundum (1000 gp). Rhodochrosite (14 gp). Rock crystal (30 gp). Iolite (30 gp). Smoky quartz (30 gp). Lapis lazuli (14 gp). Aquamarine (1000 gp). Violet garnet (1000 gp). Black pearl (1000 gp). Black pearl (1000 gp). Aquamarine (1000 gp). Alexandrite (1000 gp). Tourmaline (40 gp). Hematite (14 gp). Obsidian (14 gp). Brown-green garnet (40 gp). Deep blue spinel (1000 gp). Blue star sapphire (1000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Quarion Eathalena, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long chestnut hair kept up in a rat tail. He wears large thick round spectacles.
Personality: Prone to second guessing himself, he comes off as nervous. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur, Athletic. Flaws: Shy. Bonds: Family, Criminal record. Occupation: Performer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 2 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 4 (-3) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 4000 sp. Black velvet mask with numerous citrines (130 gp). Brass mug with jade inlays (200 gp). Jeweled electrum ring (2000 gp).
Joan Watson, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'11" and wears a custom-built plate barding that's adorned with brown lining and desert motifs. With bright blonde hair. She has green eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Joan is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Joan was born the youngest of three triplets. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Disciplined, Gifted. Flaws: Shy. Bonds: Family. Occupation: Slave Trader
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 2)
Armor Class 14
Hit Points 17 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 10 (+0) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
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