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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Arara Floshem, Female Elf [Permalink]

Personal [hide]

Description: She wears a blue shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her attire stands in sharp contrast to her falchion, which is beautifully polished and possesses an ornate carving of a clover on it. She has blonde hair. Her brown eyes are slightly larger than normal.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Arara hails from a village terrorized by giants. She was an apprentice working in her father's forge. She struck the Cook job and began her own company from there.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Job, Religious. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arara Floshem, Female Elf Fighter 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)12 (+1) 15 (+2)8 (-1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Silver holy symbol.


Social Check DCs


Nora Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light red in addition to tight pants. She is portly but not overly obese. Her hair is short and brown. Her face is covered beneath a completely black helmet.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She invites people to come help in her community garden.

History: Nora lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She ran away from her former home and has been making her living as a Banker for the past few years.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Philantrophist. Flaws: Shy. Bonds: Family, Job. Occupation: Banker

Voice: Prounounces S like Z

Attributes [hide]

Nora Quickstep, Female Halfling Expert 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)15 (+2) 13 (+1)9 (-1)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. Aquamarine (1600 gp). Brown-green garnet (50 gp). Eye agate (15 gp). Jet (50 gp).


Social Check DCs


Geva Addington, Female Human [Permalink]

Personal [hide]

Description: This woman wears a fine chain shirt which she covers with grey colored cloaks and clothing, and sports empty pouches on her belt. Her black hair is smooth and relatively long. Her hazel eyes are slightly larger than normal.

Personality: Geva is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Geva was raised in a hard working conservative environment. She has had some formal painting training, and achieved minor success. She now owns her own business.

Motivation: Many dire rats want her driven away; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Extrovert, Philantrophist, Artistic. Bonds: Job, Enemies. Occupation: Scribe

Voice: High pitched and raspy

Attributes [hide]

Geva Addington, Female Human Adept 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp. 1 Simple lock.


Social Check DCs


River Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears skinny pants and wears a brown and violet robe with the hood down. He keeps his long yellow fur kept up in a rat tail. His eyes are a pleasant green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is a Doppelganger in disguise. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He's attracted to the PC; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Justice. Flaws: Disease, Fearful. Bonds: Adventurer, Has a crush. Occupation: Sailor

Voice: Relaxed voice

Attributes [hide]

River Shore, Male Tabaxi Aristocrat 2
Medium (5'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)14 (+2) 10 (+0)16 (+3)
Skills Performance +5, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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