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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Morana Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her red hair is cut short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Her tongue was cut out and she uses sign language. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: A powerful slaver made her what she is. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Her religion dominates her actions; and retire the richest woman in the south

Ideals: Entrepeneur. Flaws: Disease. Bonds: Immigrant, Mentor, Religious. Occupation: Farmer

Voice: Speaks with squeezed throat

Attributes [hide]

Morana Deepdelver, Female Dwarf Paladin 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)10 (+0) 16 (+3)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1400 sp.


Social Check DCs


Elizabeth Cornish, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is wearing the road beaten gear of a warrior. She has shaved her head bald. Her amber unseeing eyes seem to look past you.

Personality: Elizabeth wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She has a minor phobia of water and hates getting wet.

History: Her father raised her in a mountain cabin. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined. Flaws: Disease, Fearful. Bonds: Nature, Immigrant. Occupation: Fisher

Voice: Spits and sputters

Attributes [hide]

Elizabeth Cornish, Female Human Rogue 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)15 (+2) 9 (-1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common, Orc, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Nemeia Clandestine, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her chestnut hair is kept up in a ponytail inside a broad hat. Her silver eyes peer out from beneath her broad black hat.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Blacksmith job now, and dutifully fulfills any obligations she has.

Motivation: She has money and likes to spend it; and balancing her hectic life and new blacksmith responsibilities is difficult

Ideals: Athletic, Philantrophist, Joker. Bonds: Rich, Slave, Job. Occupation: Blacksmith

Voice: Spanish accent

Attributes [hide]

Nemeia Clandestine, Female Tiefling Commoner 2
Medium (4'8") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 210 gp.


Social Check DCs


Quarion Iathrana, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'10". He wears a blue coat over a white low-cut shirt, and a wide-brimmed hat upon his head. He has a small bristly mustache and wavy blonde hair. His eyes are violet and he is always smoking a pipe.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to travel the world and help people.

Motivation: Many illithids want him driven away; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Disease. Bonds: Criminal record, Rich, Enemies. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Quarion Iathrana, Male Elf Sorcerer 11
Medium (4'10") Elf, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 7 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 400 gp. Chalcedony (70 gp). Moonstone (70 gp). Aquamarine (700 gp). Chrysoprase (70 gp).


Social Check DCs

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