Nordak Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a small bristly mustache and wavy golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the recently deceased. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in a small mountains village. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He has never given up on his music dream.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted, Justice, Artistic. Bonds: Adventurer, Nature. Occupation: Sellsword
Voice: Scratchy, weak
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Aquan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Dagger Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. He wears a top hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Dagger will drive conversation. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: When he was but 6 years old his parents immigrated from the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Bellfounder and was forced into it by his family; and to reunite with his absent father
Ideals: Extrovert. Flaws: Insane. Bonds: Poor, Family, Immigrant. Occupation: Bellfounder
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 14)
Armor Class 13
Hit Points 71 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
Possessions: 1000 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valanthe Holimion, Female Elf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries a battered flail and tarnished bastard sword as well. Her moppish white hair is in a traditional bowl cut. Her eyes, though not visible through her cowl, are violet.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She was born in the east. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has achieved small success as a Tailor.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Immigrant, Job. Occupation: Tailor
Voice: Loud with bravado
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 10)
Armor Class 14
Hit Points 82 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 14 (+2) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Ignan
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +5
Possessions: 1300 gp. Star rose quartz (30 gp). Red-brown spinel (130 gp). Hematite (11 gp). Golden pearl (130 gp). Moonstone (30 gp). Alexandrite (1600 gp).
Anne Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she typically wears white cloth garments or leather armor. She wears her white hair down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She pushes her goals aggressively. She is also a coward if confronted.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anne took refuge in the ruined castle and found the beat up kukri and armor she uses now. She has since lost track of the people in her past.
Motivation: She wants revenge against orcs; and find a way to reverse the transformation of her sister
Ideals: Impeccable. Flaws: Fearful. Bonds: Nature, Family, Enemies. Occupation: Sculptor
Voice: Shortens vowels
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 14)
Armor Class 15
Hit Points 89 (14d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 19
Languages Common, Halfling
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
Possessions: 600 pp. Tourmaline (140 gp). Amber (140 gp). Malachite (6 gp). Hematite (6 gp). Fiery yellow corundum (500 gp). Bloodstone (70 gp). Black pearl (600 gp). Black pearl (600 gp). Golden yellow topaz (600 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

