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NPC Generator

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Advanced [show]


Helja Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey tunic with brown highlights, and long white pants that bunch up around her shoes, and she perpetually has her sickle ready. Her moppish brown hair is in a traditional bowl cut. She has several tiny opal earrings on each ear.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Helja enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father was very strict, and drilled into her lessons on being the perfect lady. She's since become an addict/alcoholic.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Fighting, Joker, Impeccable. Flaws: Hedonist, Addict. Bonds: Rich. Occupation: Herbalist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Helja Hammerstone, Female Dwarf Rogue 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 15 (+2)7 (-2)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 50 gp. Jade (40 gp). 1 Breastplate.


Social Check DCs


Aym Sympathy, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is blue and curly. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Aym was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Barrister hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. By chance she met her brother recently and the two have been together since.

Motivation: An old rival family wants her found; and to reunite with her absent father

Ideals: Entrepeneur, Athletic, Extrovert. Bonds: Family, Poor. Occupation: Barrister

Voice: Speaks like tongue is numb

Attributes [hide]

Aym Sympathy, Female Tiefling Rogue 12
Medium (5'5") Tiefling, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 76 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 15 (+2)19 (+4)
Skills Animal Handling +6, Deception +8
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp. 1 Minor magic item.


Social Check DCs


Lance Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and red. His eyes are gray.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Lance was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He struck the Marshal job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Athletic, Philantrophist, Fighting. Bonds: Nature, Job. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Lance Hartford, Male Human Adept 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Aura Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He has wavy red fur. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Aura was born in the west. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aura grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aura. Some 8 years later his spouse died after the birth of his son. Heartbroken, Aura never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He's in love; and he wants to get laid

Ideals: Persistence. Flaws: Antagonistic. Bonds: Criminal record, In love, Has a crush. Occupation: Bricklayer

Voice: Loud with bravado

Attributes [hide]

Aura Of Clay, Male Tabaxi Cleric 9
Medium (6'5") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 42 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 10 (+0)9 (-1)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 10
Languages Common, Giant, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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