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NPC Generator

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Advanced [show]


Alberich Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 3'11" and is a bit bulky. He is very muscular particularly in the legs. He wears grey trousers with red and black striped suspenders. He wears various colorful collared shirts. He keeps his auburn hair in a flapper bob. His blue eyes dart from person to person.

Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alberich took refuge in the ruined castle and found the beat up longbow and armor he uses now. After a long history of fighting, Alberich and his spouse have recently divorced.

Motivation: He is greedy; and sabotage a competitor

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Nature, Rich. Occupation: Sculptor

Voice: Timid voice

Attributes [hide]

Alberich Goldfinder, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)8 (-1) 14 (+2)5 (-3)
Skills Arcana +1, Persuasion -1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 gp. 1 Masterwork Musical instrument.


Social Check DCs


Oriff Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a robe, a symbol of the sun god around her neck, and a scimitar on her belt. With wild auburn hair. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is harsh and unforgiving.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Scribe father left her crippled. She got away from her former life and has fallen to alcoholism.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Passionate. Flaws: Addict, Antagonistic, Disease. Occupation: Apothecary

Voice: Loud with bravado

Attributes [hide]

Oriff Dankil, Female Dwarf Rogue 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)13 (+1) 9 (-1)12 (+1)
Skills Deception +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Vadania Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: This woman wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shield, but if one is not available she will default to her pickaxe. She is muscular with a powerful set of arms. Her long chestnut hair is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Vadania hails from a village terrorized by gnolls. She helped her mother out around the business and became quite the natural. She inherited the family business which she has now maintained for 6 years.

Motivation: Wants to open a new tavern; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Flaws: Antagonistic, Impulsive. Bonds: Enemies, Job. Occupation: Bellfounder

Voice: Spanish accent

Attributes [hide]

Vadania Yaeldrin, Female Elf Rogue 10
Medium (5'0") Elf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 43 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 5000 sp. Silver pearl (70 gp). Jet (70 gp). Sard (20 gp). Canary diamond (2000 gp). Golden yellow topaz (400 gp). Jacinth (2000 gp). Golden pearl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flak Hayes, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His auburn hair is styled in orderly dreadlocks. He has gleaming, smiling gray eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Sailor father left him crippled. He became a Engraver soon after.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Job, Rich. Occupation: Engraver

Voice: Speaks with squeezed throat

Attributes [hide]

Flak Hayes, Male Half-Orc Cleric 3
Medium (6'3") Half-Orc, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Draconic
Attacks Melee +7 / 1d8+5, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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