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NPC Generator

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Advanced [show]


Joan Oakley, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, grey cloak. Her white hair is braided into rings. Her eyes are blue.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She believes the world needs to unite to get rid of dire rats once and for all.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a deep hatred of dire rats

Flaws: Antagonistic. Bonds: Enemies, Religious, Adventurer, Criminal record. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Joan Oakley, Female Human Warlock 1
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)9 (-1) 12 (+1)17 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Coral (40 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Carrie Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a large tan jacket. His moppish silver hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Carrie was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Carrie never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He has a crush on the local Healer; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Bonds: Religious, Job, In love, Has a crush. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Carrie Iranapha, Male Elf Commoner 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)8 (-1) 9 (-1)13 (+1)
Skills Persuasion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Ahvain Berevan, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He tends to wear a tan poncho over his likewise colored trousers and shirt. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ahvain was born on a far western forest where he grew up under the tutelage of his father, an expert Butcher. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has passion for adventuring and risk

Flaws: Greedy. Bonds: Adventurer, Family, Immigrant, Job. Occupation: Butcher

Voice: Slurs words

Attributes [hide]

Ahvain Berevan, Male Elf Warlock 3
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)8 (-1) 9 (-1)14 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Osco Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is still thick. He has brown eyes and a white hat with a black feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Actor, his father struggled to pay the bills. His childhood dream was to be a Actor, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Athletic, Joker. Bonds: Job, Poor, Adventurer. Occupation: Spy

Voice: Boston accent

Attributes [hide]

Osco Goodearth, Male Halfling Expert 14
Small (3'3") Halfling, Neutral Good (CR 14)
Armor Class 14
Hit Points 70 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 12 (+1)15 (+2)
Skills Arcana +5, Insight +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3

Possessions: 6000 gp. Azurite (14 gp). Moss agate (14 gp). Black pearl (300 gp). Fiery yellow corundum (1600 gp). Peridot (30 gp). Amber (60 gp). Blue quartz (14 gp). Tiger eye turquoise (14 gp). Hematite (14 gp). Golden yellow topaz (300 gp). Alexandrite (300 gp). 1 Medium magic item.


Social Check DCs

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