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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Susannah Sherwood, Female Human [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. She has dyed her greying white hair a little too much giving a sharp white color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She likes to make people angry or surprised. She cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Susannah grew up listening to her father's many stories. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She used her abilities to travel the world and help people.

Motivation: Retire the richest woman in the north; and she has passion for adventuring and risk

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Mayor

Voice: pre-pubescent

Attributes [hide]

Susannah Sherwood, Female Human Warrior 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)15 (+2) 11 (+0)15 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 60 gp. 2 Antitoxin.


Social Check DCs


Jane Shipley, Female Human [Permalink]

Personal [hide]

Description: An older woman who tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, she is not a threatening figure. Her black hair is styled in orderly dreadlocks. This hazel eyed easterner is not easily forgotten.

Personality: She never swears and excessively uses polite adverbs when speaking. She is able to fit into much smaller and tighter spaces than normal.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a mechanic, and taught her how to fix just about anything. Since then, she has sought to make the best of life.

Motivation: She wants nothing more than to rejoin the army; and to reunite with her absent father

Ideals: Optimist, Gifted, Persistence. Bonds: Military, Family. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Jane Shipley, Female Human Sorcerer 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 600 sp.


Social Check DCs


Alice Clare, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her hair in dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Courier arts, while her mother instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She has passion for adventuring and risk; and obtaining odd cultural elven artifacts is her passion

Ideals: Joker. Bonds: Has a crush, Rich, Family, Adventurer. Occupation: Courier

Voice: French accent

Attributes [hide]

Alice Clare, Female Human Warrior 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)7 (-2) 10 (+0)12 (+1)
Skills Nature +0, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Radomir TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely white suit with violet socks and a vest with buckled shoes. His white hair is styled in orderly dreadlocks. His eyes are amber and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Regain custody of his son; and he's looking for his big break

Ideals: Athletic. Flaws: Disease, PTSD. Bonds: Adventurer, Family. Occupation: Fletcher

Voice: Pirate accent

Attributes [hide]

Radomir TellPenny, Male Halfling Warrior 10
Small (3'4") Halfling, True Neutral (CR 10)
Armor Class 15
Hit Points 48 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 9 (-1)11 (+0) 10 (+0)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 3d6-2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 70 pp.


Social Check DCs

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