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NPC Generator

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Advanced [show]


Gerald Barclay, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a faded coat and loose pants complete with Stetson hat. Beneath his clothing is a huge mess of scar tissue. His hair is short and brown. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new sellsword responsibilities is difficult

Flaws: Antagonistic. Bonds: Slave, Military, Rich, Job. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Gerald Barclay, Male Human Commoner 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 17 (+3)14 (+2)
Skills History +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Medrash Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats, and he perpetually has his flail ready. His crest is silver and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: When he was but 8 years old his parents immigrated from the north. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Slave Trader

Voice: Speaks with a cold

Attributes [hide]

Medrash Norixius, Male Dragonborn Druid 9
Medium (6'5") Dragonborn, Neutral Good (CR 9)
Armor Class 8
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 10 (+0)8 (-1) 8 (-1)12 (+1)
Skills Athletics +6, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +1 / 3d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket, and he perpetually has his sai ready. He has a small bristly mustache and wavy auburn hair. His violet eyes are slightly larger than normal.

Personality: Adrik is depressed about a lot of things. He tends to be a nihilist. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Adrik was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their daughter. He worked as a Knight, and he later adopted a second daughter.

Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Depressed. Bonds: Religious, Family, Enemies. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Adrik Aranore, Male Dwarf Monk 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 17 (+3)15 (+2) 10 (+0)12 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Terran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 250 gp. Sard (40 gp).


Social Check DCs


Alice Wentworth, Female Human [Permalink]

Personal [hide]

Description: This woman does not wear sleeves and tends to eschew shirts when she can avoid it. She is muscular with a powerful set of arms. She wears her golden hair up in a very large beehive style do. Her eyes are likewise amber.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. After a long history of fighting, Alice and her spouse have recently divorced.

Motivation: Find a way to reverse the transformation of her brother; and she is compelled to act according to her religious beliefs

Ideals: Gifted. Flaws: Greedy, Antagonistic. Bonds: Religious, Family. Occupation: Barrister

Voice: Sensual and smooth

Attributes [hide]

Alice Wentworth, Female Human Wizard 11
Medium (4'9") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 22 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 9 (-1)13 (+1) 14 (+2)11 (+0)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 150 pp. Onyx (20 gp). Deep blue spinel (1600 gp). Zircon (20 gp). Tourmaline (90 gp). Moss agate (6 gp). Eye agate (6 gp). Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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