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NPC Generator

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Advanced [show]


Cora Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has wavy white hair. Her hazel eyes lackadaisically let the world flow into them.

Personality: She never swears and excessively uses polite adverbs when speaking. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in a small village she learned the ways of the warrior from her father. She made a point of taking high paying jobs and getting most of it up front. Since then, she has sought to make the best of life.

Motivation: She wants to meet her childhood hero; and retire the richest woman in the west

Ideals: Entrepeneur, Optimist, Fighting. Bonds: Slave, Adventurer. Occupation: Beggar

Voice: Soft and melodious

Attributes [hide]

Cora Copperkettle, Female Halfling Wizard 1
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)9 (-1) 12 (+1)13 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Ermina Clare, Female Human [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She is generally shirtless and showing off her tattooed chest. Her whole body is exceptionally muscular. She has a long red ponytail with little hanging trinkets. She has a tattooed face.

Personality: She is calm most of the time but flees social interaction. She uses divination through singing.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has chosen to use the inheritance that was left to her frivolously. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Gifted, Persistence. Flaws: Shy, Depressed. Bonds: Immigrant, Rich. Occupation: Architect

Voice: Soothing and warm

Attributes [hide]

Ermina Clare, Female Human Fighter 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5

Possessions: 120 gp.


Social Check DCs


Margery Ogden, Female Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a Stetson hat to cover her moderate length golden hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was raised in a island tribe. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Expand her business.

Ideals: Athletic. Flaws: Insane, Fearful. Bonds: Enemies, Nature, Job. Occupation: Crown-heir

Voice: Breathy voice

Attributes [hide]

Margery Ogden, Female Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)10 (+0) 13 (+1)17 (+3)
Skills Nature +3, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 20000 cp. Deep blue spinel (1400 gp). Rich purple corundum (1000 gp). Violet garnet (1400 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Left-Handed On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her fur is short and black. Her otherwise smooth face is marked with small tiny scars.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Further she is a bit of a stoner and is frequently out of it.

History: Born to a Sailor, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Stableman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She then took over the family business and is one of the better Stableman for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Poor, Job. Occupation: Stableman

Voice: Breathy voice

Attributes [hide]

Left-Handed On the Water, Female Tabaxi Barbarian 8
Medium (5'4") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 52 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 7000 sp. Rose (30 gp). Deep blue spinel (1500 gp). Coral (90 gp). Azurite (15 gp). Aquamarine (1500 gp). Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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