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NPC Generator

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Advanced [show]


Murgen Dalton, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she typically wears black cloth garments or leather armor. Her chestnut hair is smooth and relatively long. Her eyes are a pleasant hazel.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She ran away from her former home and has been making her living as a Fisher for the past few years.

Motivation: Wants to open a new tavern; and revenge

Flaws: Terse. Bonds: Job, Criminal record, Enemies. Occupation: Fisher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Murgen Dalton, Female Half-Orc Rogue 7
Medium (5'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 17 (+3)9 (-1)
Skills Insight +6, Nature +4
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 30000 cp. Brass mug with jade inlays (300 gp). Sapphire pendant on gold chain (2200 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs


Kilvar Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses like a well dressed Carter does. He has styled his blonde hair well, parting it to the left. He has gleaming, smiling blue eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast island. When Kilvar reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Ideals: Joker. Flaws: Fearful. Bonds: Job, Nature, Military. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Kilvar Bigtoe, Male Dwarf Cleric 5
Medium (4'1") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)12 (+1) 12 (+1)15 (+2)
Skills Athletics +6, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 800 gp. Rose (20 gp). Deep green spinel (70 gp). Pink pearl (70 gp). Malachite (15 gp).


Social Check DCs


Nelkin TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. He carries a battered hand crossbow and tarnished sickle as well. His red hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Nelkin was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Passionate, Entrepeneur. Flaws: Insane. Bonds: Family. Occupation: Tailor

Voice: Loud with bravado

Attributes [hide]

Nelkin TellPenny, Male Halfling Cleric 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 11 (+0)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 380 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shaena High-hill, Female Halfling [Permalink]

Personal [hide]

Description: An older woman who usually wears her white robe and has her rapier always slung over her shoulder, she is not a threatening figure. Her long black hair is drawn into a two foot long braid. She has a tattooed face.

Personality: Overbrimming with self-confidence, Shaena isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: The child of northern immigrants she idolized her father. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Body Guard work with an outfit from a few towns over. Body Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Body Guard job and began her own company from there.

Motivation: A strong sense of loyalty to Dwarven people; and to be a bricklayer again

Ideals: Impeccable. Flaws: Racist. Bonds: Slave, Immigrant, Job. Occupation: Body Guard

Voice: Whispers

Attributes [hide]

Shaena High-hill, Female Halfling Barbarian 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)11 (+0) 18 (+4)12 (+1)
Skills Arcana +2, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 60 gp.


Social Check DCs

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