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NPC Generator

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Advanced [show]


Shane Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears baggy violet pantaloons and a brown scarf. His whole body is exceptionally muscular. He wears his hair in dreadlocks. His eyes are hazel and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a habit of throwing himself into exceedingly dangerous situations.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic, Gifted. Flaws: Impulsive. Bonds: Immigrant. Occupation: Ploughman

Voice: Low rumbling, strings words together

Attributes [hide]

Shane Amakiir, Male Half-Elf Warrior 3
Medium (5'10") Half-Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)6 (-2) 9 (-1)11 (+0)
Skills Arcana +0, Investigation +0
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Smoky quartz (80 gp).


Social Check DCs


Marigold Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a fine chain shirt which she covers with white colored cloaks and clothing. Her moppish white hair is in a traditional bowl cut. She has green eyes and a white hat with a red feather.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is obsessed with a lost civilization.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.

Motivation: To reunite with her old friends; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, Family, In love. Occupation: Cartwright

Voice: Hollow voice

Attributes [hide]

Marigold Greenleaf, Female Halfling Barbarian 3
Small (2'8") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 2800 sp.


Social Check DCs


Blossom Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a simple white robe with black stripes complete with hood. Her red hair is knotted and matted. Her gray eyes peer out from beneath her wide-brimmed white hat.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Blossom was born in the north. At a young age she loved to build and create. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Persistence, Gifted. Bonds: Criminal record, Job. Occupation: Junk Dealer

Voice: Complex vocabulary, royal

Attributes [hide]

Blossom Wildcloak, Female Halfling Adept 12
Small (2'11") Halfling, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 61 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 7 (-2)7 (-2)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 8
Languages Common, Halfling, Draconic, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 pp. Silver comb with moonstones (800 gp). Gold dragon comb with red garnet eye (1100 gp). An abacus with copper, silver and gold markers (30 gp). Old masterpiece painting (1400 gp). A necklace of small pink pearls (3000 gp).


Social Check DCs


Rangrim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has styled his white hair well, parting it to the right. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Shepherd, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he feels threatened by others

Ideals: Philantrophist. Flaws: Disease, Fearful. Bonds: Rich, Job. Occupation: Armorer

Voice: Soft and mumbly

Attributes [hide]

Rangrim Aranore, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 15 (+2)9 (-1)
Skills Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 270 gp.


Social Check DCs

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