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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Anne Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman dresses in collared shirts and wears a proper scarf over her head, and a wedding ring on her left hand. She wears her red hair up. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born on a small isolated farm. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Some 10 years later her spouse died after the birth of her son. Heartbroken, Anne never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Wishes to resurrect an old love; and to end her boredom

Ideals: Professionalism, Gifted. Flaws: Insomniac. Bonds: In love, Nature. Occupation: Crown-heir

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anne Ilphelkiir, Female Half-Elf Expert 6
Medium (5'1") Half-Elf, Neutral Good (CR 6)
Armor Class 9
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)13 (+1) 11 (+0)5 (-3)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Leaf Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman typically wears brown cloth garments or leather armor. Her cinnamon fur, when down, is lengthy. Her copper eyes dart from person to person.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Leaf was raised in a hard working conservative environment. Leaf abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Someone believes her a fraud; and to be a bounty hunter again

Ideals: Joker. Bonds: Adventurer, Job, Enemies. Occupation: Beggar

Voice: Italian accent

Attributes [hide]

Leaf Paws, Female Tabaxi Monk 9
Medium (5'5") Tabaxi, Lawful Good (CR 9)
Armor Class 12
Hit Points 29 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)15 (+2) 15 (+2)15 (+2)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 5000 sp. Tiger eye turquoise (7 gp). Violet garnet (800 gp). Eye agate (7 gp). Rhodochrosite (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Harrington, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright grey and yellow, and wears rings and necklaces with large, colorful gems. He wears his hair in dreadlocks. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born into a rich family. His mother took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Hugh and his spouse have recently divorced.

Motivation: He has passion for adventuring and risk; and wants his loneliness to end

Flaws: Antagonistic. Bonds: Rich, Adventurer, Nature, Has a crush. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hugh Harrington, Male Human Ranger 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)10 (+0) 7 (-2)11 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Brass mug with jade inlays (300 gp). 1 Simple lock.


Social Check DCs


Ahlyssa Blythe, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many violet ritualistic tattoos. She is typically in her Gardener uniform. Her hair is greying and her face has many wrinkles. She wears a mask on her face.

Personality: Ahlyssa speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She has money and likes to spend it; and balancing her hectic life and new gardener responsibilities is difficult

Ideals: Impeccable, Extrovert. Flaws: Disease. Bonds: Job, Rich. Occupation: Gardener

Voice: Slow speaker

Attributes [hide]

Ahlyssa Blythe, Female Human Commoner 8
Medium (5'8") Human, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 19 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)17 (+3) 10 (+0)16 (+3)
Skills Intimidation +6, Investigation +6
Senses Passive Perception 10
Languages Common, Infernal, Auran, Celestial
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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